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by93 Escort Wagon ( 326346 ) writes:
But seriously, do more than a handful of people care about video game speed running records?
byDerekloffin ( 741455 ) writes:
It is actually concerning in general as I'm sure Nintendo wasn't the only one using this tech, so other tech, some of which may be far more critical, might have the same thing going on. Identifying the cause is thus potentially quite important.
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bytepples ( 727027 ) writes:
In what Wikipedia calls the fourth generation, Nintendo was indeed the only company using two clock sources for digital logic in one base console.
Both the NES and TurboGrafx-16 have sound on the CPU die, with everything clocked by the same 21.48 MHz crystal. The Genesis derives its sound clocks by dividing the 53.69 MHz crystal by 15 for the Z80 CPU and the VDP's DCSG channels (square waves and noise) and by 7 for the CPU and YM2612 FM chip. The NeoGeo AES divides a 24.17 MHz crystal by 2, 4, and 8 to form
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