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Publications
A Legal Issues Primer for Open Source and Free Software Projects
4 June 2008
Version 1.5.2
●Richard Fontana
●Bradley M. Kuhn
●Eben Moglen
●Matthew Norwood
●Daniel B. Ravicher
●Karen Sandler
●James Vasile
●Aaron Williamson
Download PDF | Download Postscript
Copyright © 2006, 2007, 2008, Software Freedom Law Center, Inc. Verbatim copying
and distribution of this entire document is permitted in any medium; this notice
must be preserved on all copies.
Contents
Foreword
1Introduction
2Common Copyright Questions
2.1 Copyleft
2.2 Choosing A FOSS License
2.2.1 The GNU General Public License
2.2.2 BSD-Style or Permissive Licenses
2.2.3 The GNU Lesser General Public License
2.2.4 The GNU Affero General Public License
2.3 Copyright Assignment and Unification
2.4 Copyright for Documentation, Websites and Supporting Material
2.5 Copyright Enforcement
2.5.1 Gather the facts
2.5.2 Familiarize yourself with the license
2.5.3 Contact other copyright holders
2.5.4 Ask the violator to fix the problem
2.6 Copyright Registration
3Common Organizational Issues
3.1 Corporate Form
3.1.1 Unincorporated Associations
3.1.2 Nonprofit Corporations
3.1.3 Umbrella Organizations and Fiscal Sponsors
3.2 Incorporation
3.2.1 Where to Incorporate
3.2.2 Choosing a Name
3.2.3 Formation Documents
3.3 Governance
3.4 Bookkeeping
3.5 Tax Exemption Recognition
3.5.1 Restricted Activities
3.5.2 Public Support Test
3.5.3 Related and Unrelated Business Income
3.6 Filings
4Patent Defenses for FOSS Developers
4.1 Structure of a Patent
4.1.1 Claims
4.1.2 File Wrapper
4.2 Patent Infringement
4.3 Becoming Aware of a Patent
4.4 Understanding the Claims
4.5 Building Defenses
4.5.1 License
4.5.2 Noninfringement
4.5.3 Invalidity
4.5.4 Noninfringement and Invalidity Opinions
4.5.5 Unenforceability
4.6 Other Measures
4.6.1 Designing Around
4.6.2 Re-examinations
4.7 Should FOSS Developers Apply for Patents?
5Common Trademark Issues
5.1 Choosing a Mark
5.2 Registered v. Unregistered Marks
5.3 The Federal Registration Process
5.4 Using Your Mark
5.4.1 Proper Use of Your Own Mark
5.4.2 Others’ Use of Your Mark
5.5 An example: Project Foo and FooNews
5.5.1 Is permission needed?
5.5.2 When to allow use
5.6 Trademark Policy
5.7 Forking a Project
5.8 Responding to Cease-And-Desist Letters
Foreword
It is a great personal pleasure for me to offer these brief remarks by way of
preface to a work composed by my colleagues at the Software Freedom Law
Center. As the founding director of the organization, I feel both proud of the
lawyers and “laymen” who work at SFLC, and immensely respectful of their
achievements. Like every hacker whose late-night solo adventure has attracted
a community of programmers doing every year what the originator could
not have achieved in a lifetime, I am moved by the experience of becoming
merely one among many—another of the minds and hands drawn to the
work of inventing a better world. I hope that as you read what follows you
too will see some reflection of that basic miracle of sharing, teaching, and
growing.
Eben Moglen
New York, NY
February 2008
Chapter 1
Introduction
We at the Software Freedom Law Center are extremely fortunate because we get to
provide legal assistance to some of the world’s leading free and open source software
(FOSS) projects. We are inspired by the hard work and commitment of FOSS
developers to produce code that can be freely shared and modified, and it is our
mission to help make sure that those developers have a legal environment which
allows their work to flourish.
Our intended audience for this Primer is any person interested in a basic
understanding of the legal issues that impact FOSS development and distribution.
In particular, this Primer, like most of our other public work at SFLC, is
addressed to two constituencies. First, we provide creative, productive hackers
insight on how to interact with the legal system—insofar as it affects the
projects they work on—with a minimum of cost, fuss and risk. Second, we
present a starting point for lawyers and risk managers for thinking about the
particular, at times counter-intuitive, logic of software freedom. While these are
the primary audiences we intend to reach, we hope others will benefit from
this Primer as well, and we have purposefully given it a non-lawyer style of
communication (for example, by intentionally omitting dense citation of
judicial or other legal authority that is the hallmark of lawyers writing for
lawyers).
While FOSS development can raise many legal issues, a few topics predominate in
our work; these are the issues most integral to FOSS projects. This Primer provides a
baseline of knowledge about those areas of the law, intending to support productive
conversations between clients and lawyers about specific legal needs. We aim
to improve the conversation between lawyer and client, but not to make
it unnecessary, because law, like most things in life, very rarely has clear
cut answers. Solutions for legal problems must be crafted in light of the
particulars of each client’s situation. What is best for one client in one situation,
may very well not be best for another client in the same situation, or even
the same client in the same situation at a later date or in a different place.
Law cannot yield attainable certainty because it is dynamic, inconsistent,
and incapable of mastery by pure rote memorization. This is why we do
not provide forms or other tools for “do it yourself” lawyering, which are
almost always insufficient and, in fact, can be very harmful to a project’s
interests.
The specific topics addressed herein are:
(一)copyrights and licensing,
(二)organizational structure,
(三)patents, and
(四)trademarks.
They are presented in this order because that most closely aligns with the life-cycle
of the legal needs of a typical FOSS project. When code is written, copyrights
immediately come into being. The terms under which the owner of those copyrights
allows others to copy, modify and distribute the code determine whether
it is considered “free” and/or “open source.” Once a project gains speed,
many benefits can be achieved by the creation of an organizational entity for
the project that is separate from the project’s individual developers. After
successful public release of a project, patent and trademark issues may arise that
need attention. Thus, this Primer proceeds in what is, to us, a very logical
order.
In closing, we are extremely pleased and honored to present this Primer and hope
that it will benefit both those FOSS projects we already know and those we look
forward to meeting in the future.
Chapter 2
Common Copyright Questions
Many FOSS projects face similar copyright issues. Proper understanding of these
issues when the project is young can help avoid problems later. In this chapter, we
address some of the common early copyright questions posed by FOSS projects.
Because we do not know the specifics of your project, this document provides general
information, and not legal advice. If your FOSS project has a specific need for legal
advice, please contact the Software Freedom Law Center or seek other legal
counsel.
All software is subject to copyright law. The moment you save code to a file,
copyright law gives you certain rights to control what other people can do with your
work. Because almost everybody who contributes code to a software project has
rights with respect to their code, understanding the basics of copyright is essential to
running a FOSS project.
A software copyright is the exclusive legal right to control the rules for copying,
modifying, and distributing a work of software. A person (or company, foundation,
trust, or other legal entity) who has these exclusive legal rights is called a “copyright
holder”. Legal rules prohibit non-copyright holders from copying, modifying
or distributing copyrighted works without permission from the copyright
holder.
Copyright holders can permit other people to copy or modify their software. That
permission (called a “license”) can be as simple as a perpetual, unconditional and
universal grant of permission to do any of the acts that are exclusive to the copyright
holder.
Other licenses are conditional. They allow people to copy or modify software only if
certain conditions are met. If you don’t meet the conditions, you don’t have
permission to copy or modify the software. If you make copies or distribute
modified versions of the software without satisfying the conditions (i.e. without
permission), you infringe the copyright, which gives the copyright holder access
to certain legal remedies. In particular, the copyright holder can sue you
for damages or ask a court to order you not to make or distribute further
copies.
It is important for projects to understand the conditions in their licenses as well as
those in the licenses of code they link to and code they incorporate into their project.
Complying with the conditions in the license is essential to avoiding copyright
infringement.
If you have general questions about copyright, a good source of information is the
U.S. Copyright office’sCopyright FAQ.
2.1 Copyleft
One important copyright concept that originated in the world of FOSS licensing is
“copyleft”. “Copyleft” is a play on the word “copyright”. Whereas copyright law has
traditionally been used to withhold permission to copy, modify or distribute software,
some licenses instead use copyright law to require that such permissions be
granted.
Copyleft licenses are conditional licenses. One of the conditions you must satisfy
before distributing copylefted software is that any changes you make to that software
be likewise released under the copylefted license. A copyleft license ensures that all
modified versions of your project remain free in the same way. Such licenses are said
to keep code “forever free”.
FOSS licenses can have stronger, weaker or no copyleft provisions, but they
all share a common effect: creation of a large pool of software that can be
combined and built upon to create new works. Copyleft licenses require
that those who take material from the common pool give something back as
well.
2.2 Choosing A FOSS License
There are many FOSS licenses. No one license meets everybody’s needs.
Circumstances vary because licensing decisions can affect which software libraries you
can use as well as the size and character of the community that gathers around a
project. Licensing decisions must be made in the context of a project’s goals,
resources, community and philosophy.
Each FOSS license balances different concerns and attempts in its own way to foster
a development community that meets the licensor’s needs. For example, strong
copyleft licenses like the GPL prioritize ensuring that all downstream recipients
receive source code and permission to modify the software. By contrast, the licenses
we call “permissive licenses” guarantee the availability of their permissions only for
the first generation of the software; they are generally understood to permit
recipients to release modified versions under more restrictive terms (including both
proprietary and copyleft terms). Some licenses address issues concerning
patents,
demand acknowledgments of prior authors, or require recipients to take other kinds of
actions. Despite their differences, the most widely-used FOSS licenses share a
common goal: creation of a large pool of software that can be combined and built
upon to create new works.
When starting a new project, you should give particular consideration to the
license commonly used by your peers. Many Perl and PHP developers, for
example, choose to distribute their code under the same licenses as Perl and
PHP themselves. Authors of Linux drivers usually choose GPL version 2.
OpenBSD developers often favor the ISC license. By choosing the same license as
their peers in related projects, these developers make it easier to share code
and create copyright policies that are standard throughout a development
community.
Most importantly, when choosing a license for your work, you must carefully
consider the licenses of the existing libraries and other code which your
work incorporates, adapts, or depends on. Most FOSS licenses place
some requirements on the distribution of modified versions or derivative
works.
Your choice of license for your work may be constrained by the licenses of those
existing works. This becomes a practical issue most often when you wish to use a
version of the GPL for your work but the license of an upstream work which your
work incorporates or depends on may be considered “incompatible” with that version
of the GPL.
Aside from these more practical concerns, you will actually adopt more than just
terms of distribution when you select a license. A license also signifies a community
structure and reflects the developers’ own histories and personal convictions. Indeed,
a license choice is often the most significant factor in predicting which developers will
later be drawn to contribute to the project. Large communities have grown up
around specific licenses. Each of these communities has its own customs, beliefs, and
personalities. Sometimes choosing a license means choosing the community that
embraces that license.
Finally, we cannot stress enough the importance of picking a license that is
already widely used by the FOSS community. A familiar license makes user
and developer adoption quicker and easier. Also, if you choose a license
already in wide use, there is often substantial licensing knowledge and support
available to your projects. Indeed, many licenses are shepherded by specific
organizations (e.g., the Apache Foundation’s stewardship of their license and
the FSF’s stewardship of the GPL). Choosing a license with organizational
infrastructure behind it can help foster adoption of your software and provide
you and your development team with insight into how the licensing models
work.
Although it is possible for you to write a new license for your code, it is
inadvisable.
Each existing FOSS license was crafted to address the specific needs of a particular
part of the FOSS community. With so many licenses developed over so many years, it
is extremely likely that an existing license meets the needs of your project. If you find
yourself feeling the urge to write a new license, it’s a good sign that you might need
to reconsider your approach.
Below we present several well-known licenses, or categories of licenses, that you might
wish to consider for your project, depending on the specifics of your project and its
goals. This list is illustrative only, and will be expanded in future editions of this
document.
2.2.1 The GNU General Public License
The GNU General Public License, version 2 (GPLv2), is the most widely used FOSS
license. Prior to 2007, GPLv2 was the only license in common use that implemented
a strong copyleft. In 2007 the FSF published GPL version 3 (GPLv3), the first
update of the GPL since 1991. GPLv3 has been adopted by a significant number of
projects.
The vast majority of FOSS projects license their works under either a version of the
GPL or a version of the GNU Lesser General Public License (LGPL), which can be
regarded as a more permissive variant of the GPL.
Without knowing the specifics of your project and its goals, it would be impossible to
give you a definitive answer as to which license is best for your project. However,
because of its prominence, every project should at least consider a version of the
GPL. The GPL enjoys several practical advantages over other licenses and
approaches licensing from a different philosophical position as well. Most of these
differences and advantages stem from the wide acceptance of the GPL and the
fact that it is the only license in common use that implements a strong
copyleft.
Because so many projects release under the GPL, there is a large community of code
that is licensed under the GPL or at least on terms that permit combining that
software with the GPL. If your project wants the benefit of using many existing
libraries or you plan to recycle a lot of found code, there’s a good chance much of
that code will be GPL-licensed. In order to take advantage of that existing code,
you’ll need to use the GPL or a license that permits combinations with GPL-licensed
software.
The popularity of the GPL provides another advantage to projects because a familiar
license makes adoption easier. Not only are people generally familiar with the license,
but there is a lot of knowledge and support available for projects that use the GPL.
The Free Software Foundation (FSF), which wrote and maintains the license, offers
some support for developers. They have experience in managing and enforcing
GPL copyrights. They publish material that helps people understand how to
comply with the GPL. They also operate a compliance lab to help with GPL
compliance.
The strong copyleft provision is another key factor. Most developers who get involved
in FOSS enjoy the freedom to build on existing work and want to preserve that
freedom for others. These developers seek to keep enhancements to their FOSS code
free from proprietary restrictions and “forever free”. Please see the discussion on
copyleft in § 2.1.
There is a large community of developers who care deeply about copyleft, and many
of them are more likely to devote their energy to GPL-license projects than
non-GPL’d projects. Using the GPL can help in attracting a large development team
of existing FOSS authors to a project.
Even if you don’t choose the GPL, there are strong arguments for choosing a license
that is understood to permit combination with GPL-licensed software (i.e., a license
which the FSF, authors of the GPL, call “compatible”). FOSS development
flourishes when different codebases can be brought together; licenses that
allow such combinations are the most successful. Code licensed under terms
that do not permit such combinations are difficult to combine in the same
project.
2.2.2 BSD-Style or Permissive Licenses
There are many licenses commonly referred to as “BSD” or “BSD-style”
licenses.
Most of these licenses differ from each other in only minor ways, which is why they
can be grouped together and described generally as “permissive, non-copyleft”
licenses.
These licenses are permissive in that they place the bare minimum of restrictions on
subsequent development and distribution. Using these licenses is as close to releasing
into the public domain as FOSS licenses get. These are not copyleft licenses— they
do nothing to preserve free software rights in downstream versions. Moreover, these
licenses do not require source code distribution. If you choose a permissive license,
other developers can incorporate your permissive-licensed code into their
closed-source, proprietary product, and they can effectively conceal the modifications
they made to your code.
The advantage of these and similar licenses (i.e. the ISC License) over more
restrictive licenses like the GPL is that they are very tolerant of redistribution under
a variety of licensing conditions, including under proprietary licenses. For some
projects, having their code included in proprietary software is desirable. Many
developers believe this may facilitate wide and quick adoption of the technology by
both proprietary software distributors and FOSS projects.
Other people are troubled by the lack of a copyleft in BSD-style licenses.
If you object to the prospect of downstream modifications to your code
disappearing inside proprietary projects, consider a license with copyleft
provisions.
Here is a “three-clause BSD-style” license:
Copyright (c) 2008 YOUR NAME HERE
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
(一)Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
(二)Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials
provided with the distribution.
(三)The name of the author may not be used to endorse or
promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR “AS IS” AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR
BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Here is a sample of the ISC (Internet Software Consortium) license:
Copyright (c) 2008, YOUR NAME HERE.
Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted, provided that
the above copyright notice and this permission notice appear in all
copies.
THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR
DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS
SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL
THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY
DAMAGES WHATSOEVER RESULTING FROM LOSS OF
USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
Finally, developers who are combining code from permissive-licensed projects with
code licensed under GPL or LGPL are encouraged to read the guidance on this issue that SFLC has published.
2.2.3 The GNU Lesser General Public License
The GNU Lesser General Public License (LGPL) is sometimes classified as a weak
copyleft. It is much like the GPL, but it allows distribution of works forming
certain types of combinations with proprietary, closed-source software that are
generally assumed to be impermissible under the ordinary GPL. In particular,
the copyleft requirement in the LGPL does not extend to works that link
against your work. The LGPL is sometimes considered a “halfway” point
between the GPL (discussed in § 2.2.1) and permissive licenses (discussed in
§ 2.2.2).
The most widely-used version of the LGPL is version 2.1. In 2007 the FSF
accompanied its release of GPLv3 with version 3 of the LGPL, which is explicitly
written as a list of exceptional permissions added to GPLv3.
Although the LGPL was originally aimed at libraries, you should not adopt it merely
because your project is a code library, nor should you dismiss it because your
software is not a library. If enabling proprietary software to combine with your
software is important to the goals of your project, the LGPL may make sense
regardless of the type of software you are writing.
2.2.4 The GNU Affero General Public License
The GNU Affero General Public License, version 3 (AGPL), is a variant of GPLv3 published by the
FSF in late 2007.
Like the LGPL, it can be understood as a modified version of the GPL, but whereas
the LGPL provides additional permissions allowing you to use code in more
circumstances, the Affero GPL contains an additional requirement that must be met
if you include Affero-licensed code in your project. This additional requirement
involves network deployments of modified versions.
In general, the GPL’s source code provision requirements apply only when software is
directly distributed in object code form to a user. If you do not distribute the
software, you have no obligation to distribute source code. Therefore, if people
interact with your software in a way that does not require them to have a
copy of it, most of the GPL’s source-code provision requirements do not
apply.
The most common example of such interactions is online or networked applications in
a client/server environment. For example, when a browser sends a request to a
website to perform an operation (such as database entry that occurs by
way of a CGI script), the web server performs the operation on the client’s
behalf. The client does not require a copy of the software to perform the
operation..
The GPL imposes no requirement to provide users who visit your website with a copy
of the software that runs on your server, even if your server software is GPL-licensed
software that you have modified.
In a lot of cases, this makes sense. Servers and clients interact in a lot of
circumstances, and offering source code to every client that interacts with every
server would be cumbersome. In many instances, it would be impossible.
In some cases, though, offering source code would be trivial, and yet significant
improvements are made to server-side software that never get contributed back to the
community. For example, because the GPL does not require it, people rarely make
the code behind their websites available to users of the site. It is in these cases that
the Affero GPL can help.
The AGPL requires that you offer corresponding source code to users who interact
with your modified version of AGPL-licensed software over a network. Therefore, if
you build a server based on improvements to AGPL-licensed software, those
improvements must be made available to all who use the software via the
network.
Some copyleft advocates regard the AGPL as the next logical step toward software
freedom. As more and more software is delivered as a service instead of as copies of
software packages, the Affero GPL can ensure that freedom endures even as
distribution dwindles.
The Affero GPL is not right for everybody. Some communities do not want the added
burden of packaging their code for release to network clients. The Affero GPL creates
code distribution requirements for a class of people the FOSS world has traditionally
treated more as end-users than developers. Even though some end-users are now
sophisticated enough to customize their installations of open source server
software, your project might not want to require them to publish those custom
changes. Moreover, there are many individual developers as well as corporate
commercial users who believe that AGPL takes the idea of copyleft too
far.
If you think the Affero GPL is the license for your project, visit the FSF website for a
copy of the license and some instructions on how to use it.
2.3 Copyright Assignment and Unification
With so many developers generating new copyrights almost constantly as they
develop software, most FOSS projects need a process to manage, and perhaps
centralize, copyrights.
Some FOSS projects require developers to transfer copyright ownership to the
“project” (either by assigning to the founder of the project, or to some legal entity
that represents the project) before new code is permitted into the official
distribution. Other projects instead leave individuals’ copyrights in the hands of each
contributor. Still others require contributors to “disclaim their copyright interest”
(placing the contribution into the “public domain”), so that the contribution can be
included under the main copyright of the work. (The latter of those is usually done
for very small contributions.)
These are all valid options, and each has its benefits and drawbacks. The right
solution for you will depend on the specifics of your project, and the specifics of each
particular contribution. Centralizing copyrights via direct copyright assignment
provides some compelling advantages if developers are willing to do so. The mild
overhead of receiving such assignments is usually made up for by the legal certainty it
gives the software.
In general, the most important reason to contribute copyrights to the project is to
enable the project to enforce the license. Unifying ownership of the copyrights gives
the project indisputable enforcement power that is both simple and clear. If
copyright ownership is scattered throughout a developer community spanning many
countries and years, enforcement efforts face additional barriers. With a diluted
base of copyright holders, enforcement efforts are hindered by figuring out
which pieces were copied, tracking down the developers who contributed
those pieces, and then getting them involved in the enforcement action.
Especially in cases where it is unclear how much or which code has been
copied, the project needs to avoid quibbling about whose copyrights are at
stake.
Another reason to unify copyrights is to avoid and prevent later competing copyright
claims, such as claims that could be made by employers or developers of proprietary
software. A project’s copyright assignment process should include questions and
instructions designed to identify code with ownership issues, and the code intake
process should include mechanisms for dealing with such issues. For example, each
contributor should be asked about her employment situation, and whether or not she
is (a) working on the software with her employer’s equipment or time, and (b) if an
agreement exists between the contributor and employer regarding rights to code
developed off the employer’s premises on the contributor’s own time and
equipment.
Many contributors may not realize (or remember) that their employment agreement
gives their employer a copyright interest in software worked on at home on their own
equipment. Asking such questions early as part of a copyright assignment
process can expose these problems before the contribution is put into the
code repository and becomes a difficult copyright infringement issue for the
project.
If your project decides to unify copyrights, developers need not give up their rights to
use that code in other projects, even proprietary ones! The copyright assignment can
include a license back to the author which grants the author the same benefits as a
copyright holder. This includes rights not granted by the project’s FOSS
licenses, such as permission for proprietary relicensing. The author can thus
do anything with the code that she was able to do before she assigned it
to the project (except for granting an exclusive assignment to somebody
else).
2.4 Copyright for Documentation, Websites and Supporting Material
The easiest way to approach licensing issues for documentation and other non-code
materials related to your project is to consider them as interrelated and sometimes
integrated parts. Because they are often distributed together, it is a good idea to
have similar rules apply to both your software and the related materials. Good
software should include documentation, and good documentation sometimes includes
bits of code.
For the sake of simplicity, many projects release their documentation under the same
license as their code. Because of this, we are often asked whether the GPL is a
suitable license for documentation. It is, although it is not ideal. The licensing
questions for documentation and websites are different from those questions in
relation to code. Keep in mind that the licenses discussed above were specifically
designed for software projects and sometimes have strange and confusing implications
when applied to non-software works. We encourage you to investigate carefully
the plethora of documentation licenses available in the FOSS world, which
include the GNU Free Documentation License and the Creative Commons
Attribution-ShareAlike License.
2.5 Copyright Enforcement
Sometimes FOSS licenses are violated. This generally occurs when somebody
distributes copylefted FOSS code as part of non-free, closed-source, proprietary
products. Often, it is merely because of some confusion about the copyleft terms of
distribution (although other forms of violation, such as failure to attribute authors,
also occur). If this happens to your project, there are several things you can do about
it; but get organized before you act:
2.5.1 Gather the facts
Verify that your copyrighted code is being distributed or copied in violation of your
license. Exactly what code is copied in what product, and who holds the copyright to
that code? Who, exactly, is violating the license and of what does that violation
consist? If you can, use software tools available for analyzing binary files (such as, on
GNU/Linux systems, strings and strace) to confirm that your software is in the
product.
2.5.2 Familiarize yourself with the license
Know what licenses apply to the code, who holds the copyrights and what those
licenses say. Pay attention to license versions. There are multiple versions and
variations of numerous licenses, including the GPL, BSD-style licenses, the PHP
license and the Apache license. You should truly and completely understand the
obligations imposed by the license before you can explain to a violator how to
comply.
The GPL in particular is a lengthy license with a lot of requirements. If you
cannot explain the GPL, it will be hard to convince a violator to comply.
If you have questions, you can consult the Software Freedom Law Center
website and the Free Software Foundation website. These sites have a lot
of information that will help you understand the GPL and explain it to
others.
2.5.3 Contact other copyright holders
Aggregating claims increases leverage. Groups of copyright holders should designate
one point-person to handle communication with the violator. Other members of the
group should avoid making statements about the matter (whether to the
violator, in public or in private communication) and refer all inquiries to the
point-person.
2.5.4 Ask the violator to fix the problem
Be polite but firm. It is often the case that license violations are inadvertent and easily
fixed. Offer to help the violator take whatever steps are needed to achieve compliance,
and avoid threats of publicity and lawsuits for as long as possible. Make sure the violator
understands that your primary concern is the issue of freedom, not a large financial
settlement..
Once you convince them of that point, they are likely to respond more positively
even if they were initially unresponsive.
The best way to ask the violator to fix the problem is to send a letter, via as many
different methods as possible (at least by email, courier service, and fax).
Below is some text you might include in a sample letter that can help start a
conversation about fixing the problem. Although it specifically mentions the
GPL, you should adjust it to the specifics of your license and the violation in
question.
I am writing to you on behalf of the fooProject. We are
the copyright holders of the barsoftware package, which we
distribute under the terms of the GNU General Public License
from http://www.example.org/. Your product, the bazapplication,
appears to be a derivative work of bar.
The only way you could have our permission to distribute copies or
derivative works of barwould be to comply with the terms of our
license, the GPL. Unfortunately, it appears that you failed to comply
with the terms of the GPL by [briefly describethelicense
violationhere].
Most often, such license violations are simple misunderstandings.
Please contact me within three days, and we can discuss how best
to clear up this misunderstanding.
If polite and friendly requests do not work, contact the Software Freedom Law Center
or seek other legal counsel.
2.6 Copyright Registration
Projects sometimes ask us about registering their copyrights. You do not need to
register in order to have a valid copyright. You do not need to register to
enforce your copyright. However, registration can provide a project with
better options and an increased ability to enforce its copyright license against
violators.
If you want to register your copyright, you can download the copyright registration
form from the federal Copyright Office as well as instructions on how to fill it
out.
Chapter 3
Common Organizational Issues
This chapter addresses the common legal organizational issues facing FOSS projects.
It is intended to give these projects background nonprofit corporate and tax
information to assist them in the process of evaluating how best to form and manage
their organizations and activities. If your free software project has a specific need for
legal advice, please contact the Software Freedom Law Center or seek other legal
counsel. Social organizational issues, such as how to maintain your project, manage
contributions and build community, while very important, are not addressed in this
guide.
3.1 Corporate Form
There are a number of different ways to organize a free software project: as an
unincorporated organization, as a nonprofit corporation, as part of an umbrella
organization or as an individual acting independently, for example. A threshold
question to ask is whether or not the project would benefit from adopting a formal
organizational structure. Advantages to adopting a corporate form include some
protection from liability and having a vehicle for handling assets for the
project. A formal corporate entity can also be useful to provide continuity to a
project, since the corporate form and identity remains as the individual
developers and maintainers increase and decrease their involvement in the
project.
Individual Liability
Developers working alone, apart from any corporate form, are not shielded from
personal liability for project-related activities. If a developer takes donations or
otherwise receives money for working on a solo project, the developer must report
that compensation as personal income and pay income taxes on it. Likewise, all legal
liability to third parties will fall to the developer. For example, the developer may be
liable to users for breach of any express warranties made regarding the software,
or any implied warranties that are not effectively disclaimed. Claims by
other software producers for copyright, patent, or trademark infringement
could also be brought directly against the developer. While there may be
advantages to one-developer projects, it is important to realize that the
personal assets of the developer could be completely exposed. Formal legal
structures, while not a panacea, can help developers to manage their liability and
risk.
3.1.1 Unincorporated Associations
Unincorporated associations are groups of individuals acting together as an
association without incorporation, and often without undergoing the formalities of
formation. Unincorporated associations can be organized with a constitution and
bylaws. They generally do not have to register with or report to a state,
but will be held liable for federal and state taxes if they do not obtain the
appropriate exemptions. In some states, unincorporated associations cannot hold
real property, but they usually open a bank account and otherwise hold
assets. For unincorporated associations, there is no liability shield against
individual liability. The associations can only be sued when the plaintiff has
a cause of action against all of its members, but individual members can
be held liable for acts they ratify or participate in. While there are some
benefits to unincorporated organizations, the rules governing unincorporated
organizations vary state to state and often the organizational obligations of
unincorporated associations approach that of incorporated ones. This guide
primarily discusses the issues raised in forming and running incorporated
organizations.
3.1.2 Nonprofit Corporations
Since legally a corporation is usually treated as a “person,” the corporation bears the
liabilities and receives the benefits of the corporation’s actions, rather than the
individuals who are involved in the organization’s operations. While this is a clear
benefit to organizing a corporation, a court could “pierce the corporate veil” and
disregard the corporate entity if the individuals involved commingle their funds with
those of the corporation or fail to maintain the appropriate corporate records (like
minutes of board meetings, for example). If this should occur, the individuals
involved would be personally liable for the responsibilities of the corporation.
Additionally, individuals could be personally liable for negligent behavior or illegal
activities.
Creating and maintaining a corporate form is a lot of work, as we discuss below, and
may not be the appropriate organizational structure for a FOSS project. If the
project does not consist of more than a few individual developers it may make sense
to continue to work in an individual capacity.
3.1.3 Umbrella Organizations and Fiscal Sponsors
Another option available to free software projects is to join an already existing
nonprofit organization. There are several tax exempt organizations that act as an
umbrella organization and provide fiscal sponsorship to the free software projects
that join them. The key advantage to joining an umbrella organization is that new
projects do not have to bear the expense or administrative burden of incorporation.
Umbrella organizations establish their own board of directors, keep the books for the
organization and ensure that the entire organization conducts its activities in
accordance with the appropriate state corporate laws and the federal and state tax
laws.
Software Freedom Conservancy
Because many of its clients could benefit from the protections of having a legal entity
as well as tax exemption status, but were reluctant to pay the fees associated with
formation or dedicate the time necessary to start and maintain a tax exempt
nonprofit, the Software Freedom Law Center has established The Software
Freedom Conservancy. Since its launch in 2006, the Conservancy has grown to
include free and open source software projects active in a wide range of fields.
Projects that wish to join the Conservancy must apply to be evaluated by
the Conservancy’s Project Evaluation Committee. Once a project joins,
it can receive donations that are deductible to donors under U.S. tax law
and benefit from financial and administrative services that the Conservancy
offers. The Conservancy has chosen not to charge administrative fees to its
member projects and to rely on donations to support its activities at the
umbrella level. It does not require that projects assign their copyrights to the
Conservancy, nor does it require that they choose any one particular free software
license.
Other umbrella organizations
There are several other umbrella organizations organized specifically for free software
projects. Each of these organizations has its own rules about joining. Some projects
require the assignment of all of the project’s copyrights while others do not. Different
organizations allow their member projects to have different levels of control over their
finances and operations. Examples of such free and open source software
organizations are:
●The Apache Foundation, which has a project called Incubator, created to
help new projects to join the foundation.
●The Free Software Foundation acts as an umbrella organization for its
projects. The FSF’s model has a philosophical component and its projects
must meet certain requirements prior to joining.
●Software in the Public Interest was originally formed as a corporate
structure for Debian and has expanded to include a number of other free
software projects. SPI is in the process of developing guidance for new
projects interested in joining.
3.2 Incorporation
The first step in establishing an independent nonprofit is to create a legal
entity. While it is not necessary to retain a lawyer to assist you with your
incorporation, it can be helpful to have the assistance of one to help you through the
process and to make sure that the organization complies with all of the
relevant state and federal laws. This description of the steps towards corporate
formation should be used as only a guide. You should consult with a lawyer
and/or examine all state and federal rules closely throughout the formation
process.
3.2.1 Where to Incorporate
The process for incorporating varies by state, so you will need to inquire as to the
requirements in your home state (or any state in which the organization has offices or
is conducting its business). Generally, the incorporator can choose which state should
be the nonprofit’s home state.
Nonprofits often choose to incorporate in Delaware, where there are fewer
administrative hurdles to incorporation and the process is quick (Delaware has
expedited same day incorporation for a fee). A potential pitfall, however, is that some
states have requirements for corporations formed elsewhere that are conducting
activities in the state which could make it more advantageous to keep the
incorporation local. For example, corporations organized outside of New
York are considered foreign corporations by the state of New York and are
required to pay fees and be subject to New York regulations if they conduct a
significant amount of their activities or have an office within the state. For this
reason, it usually does not make sense for an organization primarily located in
New York to incorporate elsewhere. Many other states have requirements
that corporations register as foreign corporations doing business in that
state which could incur additional fees and administrative burdens to the
organization.
In states where the organization does not have a presence in the state that has been
chosen for incorporation (for example, having a key director or officer residing in that
state), an agent for service of process may need to be appointed. This ensures
that there is someone present in the state to receive legal notices and other
official documents. There is an entire industry that has formed around this
requirement and there are many for-profit companies that can be hired to perform
this function. To appoint an agent, a project will generally need to sign a
letter of appointment and also pay an annual fee. Many agents will offer
other services, such as handling incorporation and annual reporting which
may be expensive but can also ease the burden of handling the paperwork
directly.
Many states maintain websites that often provide links to forms and other
information regarding incorporation, including California, Delaware, and New
York.
3.2.2 Choosing a Name
Some states allow organizations to reserve their name in advance of incorporation. If
there is some reason for delay in incorporation, using these procedures to reserve a
name could be helpful if it is likely that another nonprofit organization or company
would be interested in using the same name (See § 5 for a discussion of trademark
concerns that may arise in this process). The organization’s name should
be unique and descriptive. Some states have restrictions on using certain
words within the name of the organization. For example, words that imply a
certain kind of government office, savings and loan reference or professional
license may not be permissible names of the organization without special
permission. Examples of this could be “State Police,” “Bank,” “Lawyer,” or
“Trust.”
Some states also require that the words “corporation” or “incorporated” be used in
the name of the organization. In these cases, it will be necessary to include “,Inc”
after the name of the nonprofit, even though the corporation is a nonprofit
corporation. This might have the result that the name of the organization looks
like“FOSS Project Foundation, Inc.”, but this requirement will be uniform for states
that require it. Some states do not have this requirement and the organization can be
named without the corporate indicator.
3.2.3 Formation Documents
There are a number of documents that are necessary to prepare during the formation
process. Many existing free software organizations keep this corporate documentation
available on their websites and are a good resource to understand the different ways
that these documents can be drafted.
A nonprofit’scertificate of incorporation is the first document that the
organization will have to create. The corporate divisions of many states provide forms
of their certificate of incorporation on their websites. The certificate of incorporation
is a standard document, describing the basic ways in which the nonprofit will be
formed. Most nonprofits will organize as non-stock nonprofit corporation, meaning
that there are no owners of the corporation. The corporation is created in the public
interest so there can be no shareholders or other owners that have a stake in the
corporation.
The certificate of incorporation states the project’s address and states the purpose
of the organization. Generally, it is advantageous to state the nonprofit’s
purposes as broadly as possible in the certificate of incorporation so that the
description encompasses all of the activities that the organization might engage in
over the life of the organization. The certificate of incorporation must also
include certain provisions if the organization intends to apply for federal tax
exemption.
The corporate workings of the organization are set forth in the nonprofit’sbylaws.
The bylaws describe whether or not the nonprofit will have members, how many
directors there will be and what their powers are, what officers will be appointed or
elected and it can also state financial controls and procedures. The bylaws are
adopted by the board of directors, but free software projects have a great deal
of flexibility about how that document can be developed. Some projects
merely adopt generally applicable bylaws, leaving the directors with significant
flexibility in managing the organization. Others create a public commenting
process to ensure that the needs of the community are codified in detail in the
document.
Meetings of the directors must be recorded in the board’sminutes that should be
kept in the organization’s corporate records. Most important decisions about the
organization will be decided at these meetings, and the minutes comprise the
paperwork support of these decisions. Where it is not possible to organize a meeting
time that is sufficient for a quorum of directors, directors can also sign consents in
lieu of a meeting (meetings, which generally are required to take place at least once
annually, can be by phone or in person; it is not clear in most states whether
electronic meetings without any telephony component are sufficient). Consents simply
set forth the decision that the directors agree to, and can be signed by each director
separately with binding effect on the whole upon signature by the proper number of
directors.
Organizations should also apply for an EIN, or an employer identification number,
from the IRS. As the name suggests, this number is required by federal law if the
organization has employees, but it is necessary to have if the organization intends
to open a bank account and can be useful to help the nonprofit transact
business. An EIN is is analogous to a social security number for corporate
entities. The process to obtain an EIN is simple and can be done by phone or
online.
3.3 Governance
A project that forms its own independent legal entity must form a board of directors
who are responsible for the overall management of the organization. Laws differ
from state to state, but many states require a minimum of three directors.
Depending on how the project is organized and maintained, a different number of
directors might make sense. If the project already has an advisory council or
small group of project leaders, those individuals could assume the duties
of director. Projects might want to consider including directors that are
not directly involved in the development of their software, but have free
software project management or nonprofit organizational experience. It can
be helpful to have directors with a wide perspective on the board. An odd
number of directors can help avoid an even split of votes on contentious
issues.
Becoming a director of a nonprofit organization is a serious responsibility and can be
quite time consuming. Directors are bound by both a duty of care and a duty of
loyalty to the organization. To satisfy their duty of care, directors must act with the
same care that an ordinary, prudent person would exercise in a like position or under
similar circumstances. The duty of loyalty requires that directors act in good faith,
be faithful to the organization and pursue the organization’s best interests. Directors
also have an obligation to act in accordance with the mission, rules and policies of
the organization.
To satisfy these obligations, directors must stay informed about the activities of the
organization so that they can make informed decisions and stay independent. They
must promote the organization’s mission and avoid acting in self interest. Where
potential conflicts of interest arise, directors must disclose the conflicts as soon as
possible to the board, avoid influencing other board members and, depending on the
nature of the conflict, recuse themselves from voting on that issue. Directors should
be particularly vigilant to avoid conflicts relating to contracts and relationships
established between the organization and the director as an individual, or
with another organization or company in which that board member has
influence.
Organizations should consider creating a document setting forth directors’ obligations
to the organization for potential directors to read and agree to in advance of
becoming a director in the organization. This could help avoid confusion over the life
of the organization and help the directors to be aware of and remain focused on their
duties to the organization.
3.4 Bookkeeping
It is important that nonprofit organizations keep good books and records of their
financial activities. This is necessary to be able to present appropriate back-up in the
case of an audit or other inquiry later in the organization’s lifetime, but also to ease
in the preparation of state and federal filings. Additionally, keeping good financial
records of the nonprofit’s activities assists the organization with continuity and eases
any future transition of personnel. For example, in the case where an organization’s
volunteer treasurer realizes that the obligations of the position are too great and
chooses to resign, the transition to a new treasurer is much more likely to be
a smooth process if the books are organized and complete, allowing the
new treasurer to assume the responsibilities of the position easily. Ideally,
financial transactions will be recorded using accounting software, such as GNU
Cash. Nonprofits can also employ an external professional bookkeeper to
assist with the books. Professional bookkeepers are useful in helping new
organizations start running their operations in an organized manner, and can help
make it easier to avoid problematic uses of funds such as the commingling of
moneys.
3.5 Tax Exemption Recognition
One of the advantages to forming as a nonprofit organization is that the project
may be eligible for federal tax exemption as a charitable organization under
§501(c)(3) of the Internal Revenue Code. In addition to an exemption from some
taxation by the federal and state governments, tax exempt organizations
can receive donations for which the donors can take deductions on their
own taxes. The IRS has regularly recognized organizations created for the
promotion of free and open source software projects as having charitable
purposes.
To initiate the process towards recognition of tax exemption, nonprofits must
complete the IRS’sForm 1023. The form gives basic information about the
organization and requires the organization to submit a detailed description of its
activities, including the percentage of the organization’s activities that are spent on
each particular activity. The form also requires that the organization provide three
years of financial history or, if the organization has recently been created, a budget
of what the organization expects to receive in donations and income and
what and how it expects to spend its money. The IRS publishes detailed
instructions that provide guidance as to how to properly complete the form.
Organizations that receive recognition of tax exemption are obligated to
make their applications available on request, which can be a useful resource
if another nonprofit that has similar operations has already obtained its
recognition.
Nonprofits now have (with extensions) 27 months from formation to achieve tax
exemption recognition that applies retroactively to formation. The tax exemption
recognition process will take several months, even if the IRS has no objection to the
filing. If the IRS has any concerns about the application, the reviewer will contact the
organization and provide a list of questions that he or she will give the organization
the opportunity to address.
3.5.1 Restricted Activities
Once a nonprofit achieves 501(c)(3) tax exempt status from the IRS, there are
certain restrictions preventing the organization from spending money or conducting
certain activities. Some specific activities that are restricted (and can jeopardize the
organization’s tax exempt status) include lobbying activities and spending money
in ways other than are consistent with the charitable purposes of the
organization. Also, none of the organization’s earnings may inure to any private
individual.
Lobbying
A 501(c)(3) nonprofit may not attempt to influence legislation as a substantial part
of its activities and it may not participate in any campaign activity for or against
political candidates. The law offers no clear test for what amounts to a substantial
amount of legislative activities. While one court opinion indicated that lobbying
expenditures of less than five percent of an organization’s resources did not represent
a substantial part of its activities, courts differ in their opinion and others
recommend that no more than 15% of an organization’s total expenditures
be for lobbying. The IRS offers an alternative test called the Expenditure
Test which examines certain permissible and impermissible expenditures in
an attempt to provide clearer rules for organizations that engage in some
lobbying. If your organization is engaging in more than a trivial amount of
lobbying activities or resource allocation you should seek legal advice from an
attorney.
3.5.2 Public Support Test
The IRS classifies charitable organizations by the ways in which their funding is
received. Organizations that are broadly funded by the public are considered to be
publicly supported and organizations that received most of their income from a few
sources are considered to be private foundations. Private foundations have strict rules
and regulations about their use of funds and dealings with contributors that are not
applicable to publicly supported organizations. The IRS has established a test to
determine whether or not a nonprofit’s funding can be considered as “public
support.” In making the calculation, organizations tally the amount of money
received from public donations, where the amount from any one contributor can only
be included up to two percent of the total amount of the organization’s funding. This
amount is then divided by the total amount of funding that the organization
received in that year. To be considered publicly supported, organizations must
have received over a third of their funds from “public support.” There is
also a “facts and circumstances” test, applicable where the organization
has received more than ten percent of its funds as “public support” and
has other circumstances that show the public nature of the organization
(for example, the public nature of the board, a strong program to solicit
funds from the public or services that appeal to a broad segment of the
public).
The IRS acknowledges that new organizations may not be able to meet the public
requirements within the first years of their operations and so new nonprofits can
apply for an advanced ruling of public support at the same time as they apply for
recognition of tax exempt status. Organizations that obtain the advance
ruling must satisfy the public support test by the end of the five year period.
Organizations that cannot show that they are publicly supported at the
end of the period will be required to pay taxes for the previous five year
period.
3.5.3 Related and Unrelated Business Income
Nonprofits are also able to receive income from business activities, which can include,
for example, selling educational materials, selling t-shirts or other merchandise and
selling services. If the business activities are furthering the nonprofit’s corporate
mission, the income is considered “related business income.” Other activities are
considered “unrelated business income.”
If the income is related business income, the income is not taxed. Related business
income is not considered in the public support test, which could be advantageous,
since in the calculation of public support, as discussed above (where the
numerator is “public support” and the denominator is all of the organization’s
support), related business income is not included in either of the numerator
or the denominator. Related business income is limited in that a publicly
supported charity must not depend primarily on gross receipts from related
activities.
If the income is unrelated business income, the income will be taxed. Generally,
organizations that expect to receive more than $500 in unrelated business
income must also pay estimated taxes. In calculating public support, unrelated
business income is included in the denominator but not the numerator, so the
more unrelated business income that an organization recognizes, the more
money it will need to show in public support to maintain its public charity
status.
Additionally, if an organization receives most of its support from income, rather than
donations, it will move from being a 509(a)(1) organization to a 509(a)(2)
organization, in which case it will be subject to an additional test that less than a
third of its total support must be from unrelated business activities. For 509(a)(2)
organizations, the public support test is a little different for related business income
in that it is included in both the numerator and the denominator instead of
excluded (there are exceptions to this including an exception that money from
persons with certain relationships to the organization be excluded from the
numerator).
3.6 Filings
Organizations must remain vigilant about staying compliant with all of the
applicable federal and state laws and must be sure to make the appropriate filings on
time. Generally, an organization will need to make an annual federal tax filing, an
annual state tax filing and often annual corporate filings.
For 501(c)(3) tax exempt organizations, the federal government requires an Annual
Information Return onForm 990. If the organization receives less than $100,000 a
year, it may be eligible to submit a shorter form of this, called a Form 990-EZ. If the
organization normally receives less than $25,000 per year, it may not be
required to file the Form 990 at all. An organization must file Form 990-T if it
has $1,000 or more of gross receipts from unrelated business during the
year.
Nonprofits should check to make sure that they satisfy all appropriate state filings.
For example, many states require that organizations that receive over a certain
amount of income must have an audit performed on their annual financials. New
York State, for example, requires that the audit and a copy of the financial
statements be filed with the Charities Bureau. If your organization has a significant
income, it is recommended that you consult with an accountant and a lawyer to
make sure that your organization is compliant with all of the appropriate
requirements.
Chapter 4
Patent Defenses for FOSS Developers
A patent is a form of
property,
giving its owner a monopoly power to exclude others from exploiting an
invention
“claimed” in the official document through which the patent is issued. In the United
States, patents are issued by the U.S. Patent and Trademark Office (USPTO). The
document itself is also referred to as “a patent.” A recently issued U.S. patent
expires 20 years from its earliest effective filing date (typically, though not always,
the filing date of the application that matured into the patent). Many patents in
force today, in the U.S. and elsewhere, apply to making, using, and distributing
software. Any FOSS project therefore faces some risk of assertion of patents
against contributors to, and distributors and users of, the project’s code.
There is a tendency both to overestimate and underestimate the threat that patents
pose to FOSS. Patent holders are unlikely to sue individual developers or nonprofit
organizations associated with FOSS projects, since they do not hold substantial
assets or enjoy a revenue stream from which substantial patent royalties could be
extracted. Nevertheless, such lawsuits are not without precedent and might be a
tactic employed by proprietary software companies competing unsuccessfully with
FOSS projects. Moreover, commercial distributors and users of a FOSS project are a
likely target for litigious patent holders, and suits against such parties may adversely
affect the entire community surrounding the project, including the developers
producing the software. Furthermore, some patent-holding competitors of FOSS
projects engage in non-litigious conduct calculated to disrupt such projects and their
communities by fostering the perception that the projects carry significant patent
risk.
This chapter provides guidance to FOSS developers who wish to protect their
projects and their users against patent risk. It focuses on defensive measures that
developers can take if they have been threatened by a patent holder with
allegations of patent infringement. There are many other issues involving the
relationship between patents and FOSS that are beyond the scope of this
document.
This document deals solely with U.S. law. Because we do not know the specifics of
your project, we provide general information, and not legal advice. If your project
has a specific need for legal advice, please contact the Software Freedom Law Center
or seek other legal counsel.
4.1 Structure of a Patent
This subsection briefly describes some of the more important features to look for
when reviewing a patent. The parts of the patent other than the drawings and claims
are referred to as the specification.
Every patent has a title. The title tends to be worded rather broadly, but it has
essentially no legal significance. Some FOSS developers mistakenly assume the
title has some bearing on the content or scope of the patent claims; it does
not.
Each patent has a seven-digit number that identifies it. The front page of the patent
also lists the application number of the patent, which was used to identify the
application before it issued as a patent. The front page also lists the past
U.S. patents and other past publications that were formally considered by the patent
examiner
during the examination or “prosecution” process. (Such publications constitute a
form of “prior art.”)
The abstract is supposed to provide a brief summary of the invention disclosed in
the patent. As with the title, many non-lawyers make the mistake of assuming that
the abstract defines the scope of the patent. In fact, the abstract has little if any legal
significance, although it may sometimes have some bearing on the interpretation of
the patent claims.
The drawings accompany the body of the patent, and are supposed to help
illustrate the implementation of the invention described in the body of the patent.
Drawings in software-related patents most commonly include system diagrams and
flowcharts.
Some patents list related patent applications (any of which might already have
issued into a patent). There are various ways in which patents might be
related to one another. For example, a patent application might have been
divided into multiple “divisionals” if the patent examiner determines that the
application claimed more than one invention. In other cases, the patent
applicant might have filed a “continuation,” with additional patent claims,
based on the original application. The family trees of patents can be very
complex.
The main body of the specification usually includes sections purporting to provide
the background of the invention and a summary of the invention, and always
includes a section known as the detailed description.
The background of the invention historically tended to give the applicant’s view of
the prior art, but this has become increasingly uncommon as applicants fear that any
statements about the prior art will be used to limit the scope of the patent.
Nevertheless, this section may be useful in indicating what is not covered by the
patent.
The summary of the invention, despite its name, should not be assumed to give a
reliable summary of the invention as claimed in the patent.
The detailed description is supposed to describe a particular implementation of the
invention, and is supposed to provide enough information to enable a “person having
ordinary skill in the art” to replicate the claimed invention without undue
experimentation. Whether the disclosures in most software-related patents actually
meet this standard is open to question.
4.1.1 Claims
The claims, which are the most important part of the patent, appear at the end of
the patent. The claims define what the patent actually covers. When you read a
patent, it is usually a good idea to begin at the end, with the claims, and use the rest
of the patent primarily as an aid in interpreting the scope of the claims. (It is
common for patent attorneys to draft claims before drafting any other part of a
patent application.)
Each claim is a single sentence. Claims begin with a “preamble” followed by one or
more “limitations.” The division between the preamble and the limitations is usually,
but not always, clear. The preamble might seem to restrict the claim in some way,
such as by stating what might look to you like a field of use. However, you
cannot generally assume that the preamble will actually have any limiting
effect.
Claims are classified as either independent or dependent claims. Independent claims
are those claims that make no reference to other claims in the patent. Dependent
claims explicitly incorporate the contents of other claims in the patent. A dependent
claim is necessarily narrower in scope than the claim from which it depends,
because it includes an additional limitation not present in the incorporated
claim.
Software-related patent claims in recently-issued patents often take the form of
“system” or “apparatus” claims, “method” claims, and “computer program product”
or “computer-readable medium” claims. System claims recite the elements of a
system (which might include one or more computers) as a kind of machine or static
object. Method claims are algorithmic in form. Computer-readable medium claims
typically duplicate the limitations found in corresponding system or method claims in
the patent, but are intended to cover software embodied in a storage or distribution
medium. Such claims are particularly designed to make distributors directly
liable for patent infringement. Computer-readable medium claims are also
often used when claiming inventions that focus on data structures and user
interfaces.
4.1.2 File Wrapper
Not part of the patent itself, the file history or “file wrapper” of a patent collects all
the written communication that took place between the patent applicant and the
patent examiner during prosecution of the patent application. It will include “office
actions” mailed by the examiner, which may contain rejections of the patent
application’s claims based on prior art or other grounds, and “amendments”
modifying the claims or counter-arguments submitted by the applicant. File wrappers
can be ordered from the USPTO through its Public PAIR website or from a
commercial service.
Every statement made by the patent applicant that is recorded in the file wrapper
potentially has a limiting effect on the scope of the patent. The file wrapper can
therefore be valuable when developing non-infringement determinations, discussed
below.
4.2 Patent Infringement
To prove that you
infringe a patent, the patent holder must show that you make, use, offer to sell, or
sell the invention as it is defined in at least one claim of the patent. As those
verbs are understood, they overlap closely with the acts that FOSS licenses
permit as a matter of copyright law. (For example, “selling” includes any
act of distribution, even if such distribution is free of charge.) Informally,
and for simplicity, we speak of the software itself as infringing a patent,
although strictly speaking this is not correct, and it has probably given rise to
misconceptions in the FOSS community regarding whether particular software is
“patent-encumbered.”
For software to infringe a patent, the software essentially must implement everything
recited in one of the patent’s claims. It is crucial to recognize that infringement is
based directly on the claims of the patent, and not on what is stated or described in
other parts of the patent document.
If a court determines that you have infringed a patent, the patent holder is entitled
to have the court stop you from infringing and assess money damages that you must
pay for past infringement. Even if you modify the code to avoid the claims
of the patent, you may still be liable for infringement that preceded the
modification.
Lack of prior knowledge of a patent is not a defense to patent infringement. It is also
no excuse that you independently came up with the ideas implemented in your
software. (However, under current law, you may have a defense if you can prove
that your independent invention preceded the patent holder’s invention, or
that your invention preceded the filing date of the patent by at least one
year.)
4.3 Becoming Aware of a Patent
There are various ways in which you might become aware of a specific patent. The
patent holder might publicize it, a FOSS developer might call attention to it, a user
might ask you about it, or you might discover it in a web search. The patent holder
might also contact you directly. For example, the patent holder might send a letter
accusing you of infringing a patent, or offering to license the patent to you. The
guidance given in this document is applicable regardless of how you learn of the
patent. If you receive threats from a patent holder, contact the Software Freedom
Law Center or another lawyer immediately.
We generally do not recommend that you attempt to search patents or published
pending patent applications. U.S. patent law creates disincentives for searching,
even though one of the main justifications given for the patent system is
that the disclosure in the specification teaches the public how to practice an
invention that might otherwise be secret. Those who become aware of the
existence of a patent are subject to enhanced damages if they are found to have
subsequently infringed “willfully.” Moreover, we find that developers often assume
that the patents they discover are broader in scope than they actually are,
and thus such developers become overly or needlessly worried. If, despite
this, you do intend to conduct a patent search, you should seek legal advice
first.
4.4 Understanding the Claims
If you have become aware of a patent that you believe may threaten your
project, your first step should be to ascertain the meaning of the claims.
This is not a simple task, because patent claims are drafted artfully, using
jargon unique to patent attorneys, and are often deliberately drafted in an
obscure manner. You should first try to determine the “plain meaning” of the
claims. Terms in patent claims are presumed to have their ordinary and
customary meanings, which include definitions in use in the relevant technical
field.
If some of the words in the claims cannot be properly interpreted using the plain
meaning approach (for example, if a claim has multiple interpretations), you should
interpret the claims based on definitions of terms in the patent specification, the file
wrapper, or other sources, such as technical papers or your own technical expertise.
Depending on how artfully the patent application was drafted, this may
prove to be a difficult task. Patent attorneys sometimes make up their own
terminology to obscure the relationship between the claims and the prior
art, and they often use non-limiting examples rather than definitions in the
specification.
If the patent examiner rejected claims in the patent application over prior art, the file
wrapper might show that the prosecuting patent attorney supplied some definition of
a term in order to avoid that prior art.
4.5 Building Defenses
Once you have some understanding of the scope of the claims, you should work with
your attorney to develop defenses that will reduce the risk presented by the
patent. Four important defenses are license, non-infringement, invalidity, and
unenforceability. Of these, it is especially useful to develop and document an
informed, good-faith argument that (a) even if the patent is valid, your software does
not infringe it, and (b) the patent is not valid.
4.5.1 License
You may be able to show that you have a license to use the patent, or some similar
immunity from suit by the patent holder. Such promises may take a number of
explicit and implicit forms in addition to formal patent license agreements. For
example, some patent-holding companies have issued general public pledges or
covenants that apply to the use of FOSS. The patent holder might have agreed with
a standards body to provide royalty-free access to patents needed to implement the
standard. The patent holder might also have granted a license by contributing or
distributing code under a FOSS license, as some FOSS licenses include explicit
patent license grants. A patent holder providing code under a FOSS license
without an explicit patent license grant, such as GPLv2, would nonetheless
probably be held to have granted a license implicitly to recipients of the code,
though the scope and coverage of such an implied license would be difficult to
establish.
Your attorney should carefully examine the document that contains (or implies) the
non-assertion promise to determine who and what are actually covered under it. In
many cases such promises are quite narrow and will provide no reliable protection for
your project.
4.5.2 Noninfringement
A noninfringement determination is a showing that none of the patent claims
actually “read on” your software. In other words, your software does not actually
implement what is recited in each claim. To make a noninfringement determination,
you normally need to show only that there is one limitation of each independent
claim that is not practiced by your software.
Because a dependent claim is, by definition, narrower than the claim from which it
depends, if your software does not infringe a particular claim, it necessarily
cannot infringe any of that claim’s dependent claims. This saves you time in
making the noninfringement determination, because for each claim that you
demonstrate is not infringed, you can ignore the claims that depend from
it.
For a claim, such as a method claim, that recites a series of steps, the order in which
the steps are listed is generally irrelevant, unless the claim clearly indicates otherwise.
Ordinarily, then, if a claim recites a method for doing A, B, and C, you infringe the
claim even though you do those steps in reverse order. Moreover, except in unusual
cases, it is not a defense to infringement of a claim that your software performs
additional steps, or includes additional features, beyond those recited in the
claim. Claims typically include verbs like “comprising” or “including” (often
linking the preamble to the recited claim limitations), and those verbs are
conventionally understood to be open-ended, meaning “including, but not limited
to.”
The degree to which the patent claim elements must be read literally in determining
infringement varies, depending on circumstances in the prosecution history of the
patent. In some cases, your software would have to implement each claim element
exactly as described in the claim in order to infringe. In other cases, your
implementation need only be “substantially equivalent.” This depends particularly on
whether the patent applicant amended the claims during prosecution in order to get
around prior art cited by the examiner. Ask your attorney to examine this
issue.
Prepare a Noninfringement Claim Chart
To show that your software does not infringe a patent, it is a good idea to make a
“claim chart” for each independent claim. In a noninfringement claim chart, the left
column displays each element of a claim, while the right column contains a brief
explanation of why your software does not practice that claim element, if that is the
case. For a given claim in your claim chart, you need only explain that your software
does not practice one of the claim elements to establish that your software does not
infringe the entire claim.
4.5.3 Invalidity
Under patent law, in order for a patent to be valid, the claimed invention must have
been useful, reducible to practice, novel, and non-obvious to a “person having
ordinary skill in the art” at the time that the invention was made. An invalidity
defense, therefore, shows that the patent failed to meet one of these requirements. It
is most useful for you to focus on determining whether the patent claims were not
novel, or would have been obvious even though, in a strict sense, they were
novel.
In a litigation context, it is generally more difficult to show that a patent is invalid
than to show that you do not infringe it, because an issued patent is presumed to be
valid. The presumption of validity places the burden of proof on you as the
challenger of the patent. By contrast, patent holders bear the burden of proof of
proving that you infringe the patent. However, as we note below, if you request
re-examination of the patent by the USPTO, and the request is granted,
there is no presumption that the patent is valid during the re-examination
proceeding.
In constructing an invalidity defense, the concept of the priority date of the patent
is important. The priority date is often, but not always, the same date as the
application filing date. In some cases the priority date is earlier, as when the patent
issued from a divisional or continuation of an earlier-filed patent application, or when
the patent is based on the disclosure given in an earlier-filed “provisional
application.” Ask your attorney to determine the priority date of the patent; it
will generally be the earliest filing date mentioned on the first page of the
patent.
Non-novelty
To show that a patent claim is not novel, you must produce a single relevant prior art
reference that describes (“teaches”) each element of the claim. While the statutory
definition of invalidating prior art is somewhat complicated, in essence the prior art
must either predate the priority date of the patent by at least one year, or predate
the invention of the patent. Normally you will not know the date of the invention, so,
if possible, you should use prior art that was published at least one year before the
priority date.
Although other forms of prior art exist, you are best off using earlier patents (and
published patent applications) and other printed publications (textbooks, journal
articles, conference proceedings, technical reports, software manuals, source code,
and so on) that were actually available to the public before the relevant
date. If you are looking for material on the web to use as prior art, it is
important for you to be able to establish the date of the publication, which is
sometimes difficult for material posted online. If you cannot ascertain that
the date of a particular publication is on or before the relevant date, you
should look for another source of prior art. (It is a good idea for you to
establish good dating practices for your own code and documentation in
case you or others will wish to use them as prior art in a future challenge
or defense to a patent. Use of a revision control system that includes the
system date and time on each operation, as Subversion does, is one way to do
this.)
If at all possible, you should use prior art references that were not considered by the
patent examiner during prosecution of the patent. Patents are presumed valid against
any prior art of record. Although the prior art considered by the examiner is
generally listed at the beginning of the patent, you should check the file wrapper to
be sure that your prior art was not already considered.
Obviousness
To show that a claim is not novel, you must produce a single prior art reference that
clearly anticipates each element of that claim. If you need to use two or more prior
art references to cover all the claim elements, your argument must be that, in light
of the prior art, the claimed invention would have been obvious to to a
person having ordinary skill in the art at the time the invention was made. In
essence, you are arguing that the claim is merely an obvious combination of
elements that were already well-known in the relevant technical field. It is
more difficult to demonstrate invalidity based on obviousness than on lack of
novelty.
A recent decision of the United States Supreme Court, KSR International Co. v. Teleflex,
Inc.,
addressed the appropriate standard for determining obviousness, rejecting a rigid
formula that had been applied for many years by the Court of Appeals for the
Federal Circuit (the appellate court having exclusive jurisdiction over appeals
concerning patent law, which is generally seen as having had a pro-patent bias).
Although it is too early to know what impact KSR will have on U.S. patent law, it
should now be easier to make successful arguments that a patent claim was obvious
over combinations of prior art references.
Prepare an Invalidity Claim Chart
As with noninfringement determinations, in constructing an invalidity defense it is
helpful to make a claim chart. The first column of the claim chart again contains each
claim element. In the second column, for each claim element, you summarize the
prior art that discloses, and therefore invalidates, that claim element. Be
specific about the page number or (in the case of patents and published patent
applications) column and line numbers of the prior art reference you are
using.
Unlike noninfringement analysis, however, to prove a patent entirely invalid, you
must show prior art for each element of each claim, including all dependent claims. If
you can only show invalidity for some of the claims, you should prepare
noninfringement determinations for the rest if you can. Invalidation of one claim will
not necessarily help you in invalidating others.
4.5.4 Noninfringement and Invalidity Opinions
In addition to making noninfringement and invalidity determinations, you
should obtain a formal opinion concerning noninfringement and invalidity
from a patent attorney who is familiar with the patent, its file history, the
relevant prior art, and your project. Such opinions of counsel are important
under U.S. law because they reduce the likelihood that an accused infringer
will be found to have committed willful infringement, which can lead to
enhanced damages of up to three times the amount of damages found or
assessed.
Ordinarily, damages will not be enhanced if an infringer, having actually learned of
the patent, exercised “due care” by investigating the patent and forming a good-faith
belief that the patent was invalid or not infringed before engaging in further
infringing acts. Obtaining noninfringement and invalidity opinions, and beginning or
continuing activity that might infringe a patent in reliance on such opinions, are a
way of fulfilling this duty of due care.
4.5.5 Unenforceability
With your attorney’s help, you may be able to show that the patent is unenforceable
in either a strict sense or a practical sense. For example, the patent might have been
invalidated by a court. If the patent is being subjected to a re-examination by the
USPTO, the patent holder as a practical matter generally has a more difficult time
enforcing the patent while the re-examination is pending.
Moreover, if the patent has expired, it cannot be infringed. While recently-issued
patents expire by default 20 years from the filing date, they can expire earlier if the
patent holder has failed to pay maintenance fees, which are due every four and a
half years. It is estimated that a third of all patents are not maintained
beyond the eleventh year of the term. However, even though the patent
has expired, if you were infringing the patent before it expired, the patent
holder can seek damages for infringements occurring up to six years in the
past.
There may be other grounds for unenforceability. For example, the inventors and
others closely associated with the patent application might have failed to satisfy their
“duty to disclose” to the USPTO all relevant and material prior art of which they
were aware.
4.6 Other Measures
In addition to establishing defenses against assertion of the patent, it may be
worthwhile to take other measures to minimize your risks from a patent. Two
examples are designing around the patent and filing a re-examination.
4.6.1 Designing Around
If it is practical to do so, you may wish to consider ways of “designing around” the
patent claims: changing your code to avoid having it fall within the scope of the
claims. However, the patent holder will still be able to assert that you infringed the
patent prior to implementing the workaround. Designing around may be
impractical, however, if it is too difficult to ascertain the precise meaning of the
claims, or if the claims are relatively broad. (However, the broader a claim
is, the easier it will be to construct an invalidity argument based on prior
art.)
4.6.2 Re-examinations
If you have made a strong invalidity determination, you may wish to ask a patent
attorney to help you file a patent re-examination request with the USPTO, which
potentially results in cancellation of the patent claims, although the filing fees may
be out of reach for many nonprofit projects. The USPTO will grant the request and
order re-examination of the patent if it considers your request to raise a
“substantial new question of patentability” regarding the patent claims.
The request must be based on prior art in the form of patents or printed
publications; other forms of prior art cannot be used. If the USPTO orders
re-examination, prosecution of the patent begins all over again for the patent
holder. In a re-examination, the patent claims lose their presumption of
validity.
The most common form of re-examination is ex parte re-examination, in which a
third party requester whose request is granted has no further opportunity to make
submissions in the proceeding, apart from the right to submit a reply if
the patent owner files a response to the order granting the request. The
current fee for filing a request for ex parte re-examination is $2520. A much
more expensive form of re-examination, inter partes re-examination, is also
available for more recently-granted patents; the current fee is $8800. It offers
the requester opportunities to submit arguments during the course of the
re-examination, though it has certain drawbacks in addition to its higher
fee.
Re-examinations are usually successful at least in causing the patent holder to
narrow the patent claims. It may then become marginally easier for you to make a
noninfringement determination for those claims, or to design around those claims. On
the other hand, re-examination carries some risk that the patent claims will survive
unscathed. In that case, the patent emerges with an even stronger presumption
of validity, because it has withstood a challenge based on additional prior
art.
4.7 Should FOSS Developers Apply for Patents?
While hostility towards software-related patents is especially prevalent throughout
the FOSS community, FOSS developers occasionally ask whether they should apply
for their own patents to defend themselves and their projects against patents held by
others. Usually this will not be advisable, for several reasons. The costs of applying
for and maintaining a competently-drafted patent may be out of reach for an
individual developer or nonprofit FOSS project. Moreover, a FOSS project
whose developers file for and obtain patents may suffer considerable political
damage within the FOSS community, given prevailing community attitudes
towards software-related patents. Two other reasons, however, are even more
significant.
First, the novelty requirement for patentability is fundamentally in tension with the
nature of FOSS development. FOSS development is done in a collaborative,
distributed and public fashion. If an invention arises out of such FOSS development
activity, the inventors would have to act very quickly to file a patent application,
since otherwise relevant public code, documentation and discussions would eventually
(or immediately, in most countries outside the U.S.) constitute prior art to the
invention, rendering it unpatentable for non-novelty.
Second, merely owning a few patents will not provide an effective defensive
counterweight to a hostile competitor that holds hundreds or thousands of patents. It
will also be entirely ineffective against so-called patent trolls. Patent trolls are
companies that acquire, sue on and license patents but do not produce any products
that might infringe others’ patents.
Chapter 5
Common Trademark Issues
Like other products, FOSS applications develop reputations over time as users come
to associate an application’s name with a particular standard of quality or set of
features. Trademark law can help protect this relationship of trust and reliance that a
project develops with its users; it allows the project to maintain a certain amount of
control over the use of its brand. This document is intended to explain how FOSS
developers can make effective use of their trademarks. However, because we
do not know the specifics of your project, this document provides general
information and not legal advice. If your FOSS project has a specific need for legal
advice, please contact the Software Freedom Law Center or seek other legal
counsel.
5.1 Choosing a Mark
The purpose of a trademark is to identify the source of a product. FOSS projects
often use their names or logos to indicate that a particular distribution, module, or
upgrade is an official release of the project. In order to make such indications
meaningful, trademark law enables a trademark’s owner to prevent others from using
the mark in ways likely to cause confusion among potential users of the software.
Because the law only protects a mark insofar as it serves this identifying function, the
most important quality of a good trademark is distinctiveness. A name,
logo, or phrase that does not distinguish your program from other products
with substantial similarities is unlikely to be afforded trademark protection.
For this reason, generic marks consisting of common words that describe
the project (e.g., a music player called “Music Player”) are generally poor
choices.
The “strongest” marks (those afforded the most protection under trademark
law) are those which have no other associations, such as a made-up word
or an abstract design. Such marks are the least likely to cause consumer
confusion
because their only meaning is to identify the product. However, these marks might be
undesirable from a marketing perspective, even though it is a strong mark from a
legal perspective. Often a project will want its mark to say something about the
product’s purpose. A project need not avoid descriptive marks entirely, but should
avoid marks that consist largely of words and images that are generic to
the industry or are very similar to those already used to identify similar
products.
If two entities are using the same mark on similar goods (such as two software
applications), the law favors the one who used it first. Therefore, in stark contrast to
patents (see Chapter 4), FOSS developers should perform a thorough search before
choosing a mark; it behooves a FOSS project to be as certain as possible their
chosen mark is not already in use. The best search is one performed by
an experienced trademark specialist, largely because she knows where to
look. However, resources are also available for those who wish to search on
their own. The U.S. Patent and Trademark Office (USPTO) provides the
Trademark Electronic Search System (TESS), which allows users to freely
search the USPTO’s database of registered trademarks. A search of registered
trademarks is not enough, however, since U.S. law also provides some trademark
protection in the absence of registration. Consequently, you should also perform a
thorough web search to determine whether anyone is using that unregistered
mark.
5.2 Registered v. Unregistered Marks
Though unregistered marks have some legal protections (called “common law”
rights), they are limited to those geographical areas where consumers actually
identify the trademark with its source. Traditionally, a mark’s geographic reach is
defined by criteria such as where the product is sold and where it can be
found in brick and mortar stores. Such metrics apply poorly to products
which are only (or primarily) distributed online, and consequently their
geographic reach for the purposes of unregistered trademarks is generally
uncertain.
You can minimize this uncertainty by registering your trademark with either a state
or the federal government. Registration grants much stronger protections for your
trademark if someone else uses the mark in connection with goods similar to the ones
described in your registration application. Registration with a state government
grants these protections within the state, while registration with the federal
government grants them throughout the nation.
The protections conferred through registration are not absolute. If someone
establishes that they were using the mark before you, their rights to the
use of their unregistered mark will still apply. A thorough search prior to
registration can help you avoid this situation and any resulting territorial
conflict.
For the vast majority of FOSS projects, especially those distributed on the web,
federal registration is preferable and sufficient. Though federal registration fees are
significantly higher — $275 per mark per goods classification for a federal mark
versus an average of $50 for state registration — distribution is rarely or never
limited to a particular state. In addition to broader applicability, federally registered
trademarks can be enforced in federal courts, and provide a better position from
which to register and enforce trademarks internationally.
5.3 The Federal Registration Process
The USPTO’s trademark registration process is relatively simple. You do not
need a lawyer, and the entire process can be done online (in fact, online
registration is strongly preferred; the USPTO charges an additional $100 for paper
filing).
Most of the registration requirements are straightforward — a jpeg image of the
mark, the date you first used the mark, etc. In addition to this basic information, the
application requires that you provide a “specimen” demonstrating your use of the
mark in association with a product. For a software product, the specimen can
be:
●A picture of the software’s physical packaging bearing the mark, if the
product has been distributed physically;
●A screenshot of a webpage displaying both the mark and a download link;
●An advertisement for the product; or
●Any other image which demonstrates “the overall context” of how you
have used the mark in association with the product.
The specimen requirement only applies if you are currently using the mark. You may
also register a trademark based on an intent to use the mark in commerce within six
months of registration.
Next, you should make sure that your project fits within one of the descriptions
in the USPTO’sAcceptable Identification of Goods & Services manual.
This manual classifies goods first by a general international goods class, and
then by a more specific identification within that class. There are 34 goods
classes, but most FOSS projects will be concerned exclusively with class 9,
which applies broadly to computing goods. While some projects will relate
to other classes (e.g. games, or software intended for use in the medical
industry), even for these projects it is generally sufficient to register only in class
9.
If upon searching the identification manual you are not able to find an identification
that applies to your project, you must request that an applicable identification be added to the manual before you can register. You may find several
applicable identifications within class 9, as many are quite broad. Make note of all of
them so as to make your application as comprehensive as possible; though you must
pay a registration fee for each class within which you register a mark, you may
select several identifications within a class without paying an additional
fee.
After you have all of the above information, you should be able to complete the
application without any problem. In order to file the (less expensive) online
application, you must pay when you apply, either with a credit card or by setting up
a deposit account with the USPTO prior to filing.
5.4 Using Your Mark
If a mark is no longer useful to distinguish one source of goods from another, it can
lose its trademark protection, regardless of registration. This can happen either
through abandonment or genericide. Abandonment occurs if the trademark holder
stops using the mark for an extended period of time (usually over three years), or
fails to monitor or control how the mark is used. Genericide generally occurs when
the trademark comes to be used by consumers to refer to a general class of goods,
rather than to the trademark holder’s particular product, and the trademark holder
does not take sufficient action to prevent such generic use of the mark. By observing
the following “best practices” guidelines when using or licensing their marks,
most projects should be able to easily avoid abandonment and genericide
concerns.
5.4.1 Proper Use of Your Own Mark
When you use your trademark (e.g. on your website, packaging, documentation,
advertising, and other materials), provide notice of your claim to the mark. If
you have not registered your mark, you may use the “™” symbol to assert
your common law rights. If your mark is registered, use the “®” symbol,
“Registered, U.S. Patent and Trademark Office,” or “Reg. U.S. Pat. &
Tm. Off.”
Also, use your trademark in a consistent and distinctive manner. Set it apart from
other text by using capitalized, italic, boldfaced, colored, or otherwise stylized text.
Always use registered marks in the same form which appears in the registration
application; do not pluralize singular marks.
Using a project’s name in place of its function or general class increases the risk that
the name will become generic and thus unprotected. A common example of this is
“Aspirin”; formerly a trademark of Bayer, the name was used so frequently as a noun
in place of “acetylsalicylic acid” that it became generic in the United States. Because
software is functional by nature, there is a particular tendency for users
to substitute a program’s name for the function it performs (i.e., to use
the mark as a verb, as in “grep”). You should avoid using your mark this
way.
5.4.2 Others’ Use of Your Mark
Trademark holders have the right to prevent the unauthorized use of their marks (or
similar imitative designs) when such marks are used in commerce and are used in a
manner that is likely to cause confusion or to deceive. Non-commercial use, such as in
journalism or literature, is usually permissible. Even in connection with commercial
goods and services, it is generally permissible for others to use your trademark in a
manner that does not imply an official relationship or sponsorship (e.g., to indicate
compatibility), to compare its software with yours, or to indicate that it sells or
implements your software.
If you believe that someone is using your mark in a manner protected by
your exclusive rights and has not obtained your authorization to do so, you
should take action even if you do not object to their use. If you do not object,
you should enter into an explicit license agreement with the other party,
clearly defining the parameters of their use. It is particularly important
to address in the license the quality of product to which your mark may
be affixed. You may specify specific quality standards regarding testing,
performance, compatibility, and the like. Alternatively, or additionally, you may
explicitly retain the right to approve or veto individual uses of the mark. In
practice, you should exercise your right to control use of the mark such that the
reputation your users associate with your product is effectively upheld by your
licensees.
If you disapprove of someone’s unlicensed use which infringes upon your exclusive
rights, you should send a polite email to the infringer notifying them of your claim to
the mark, and that their use is unacceptable. You might suggest a licensing
arrangement, contingent on some changes in their usage of the mark. If you believe
such an arrangement is impossible, ask the violator to fix the problem. Be polite but
firm. It is often the case that license violations are inadvertent and easily fixed. Offer
to help the violator take whatever steps are needed to achieve compliance,
and avoid threats of publicity and lawsuits for as long as possible. Make
sure the violator understands that your primary concern is the project’s
reputation, not a large financial settlement. Once you convince them of that
point, they are likely to respond more positively even if they were initially
unresponsive.
As described above, a trademark’s legal protections can be lost if it becomes generic
in the minds of the public. However, genericide occurs infrequently, and is a greater
danger to very famous marks, simply because more widespread use gives rise to a
greater possibility of widespread misuse. Furthermore, a trademark owner has no
right to enjoin generic use where it is most common — in non-commercial
communications amongst the public. Some trademark holders attempt to
fight genericide by taking out advertisements clarifying proper use of their
mark, but most FOSS projects do not have the finances for such a campaign.
Instead, if you are concerned about genericide, you might post guidelines for
proper use of your mark on your website. If you notice that someone is using
the mark generically, you can point them to these guidelines and politely
request that they help you protect your mark by using it properly. However,
you have no legal right to stop non-commercial and non-confusing generic
use, so demands and legal threats are particularly inappropriate in these
communications.
5.5 An example: Project Foo and FooNews
A typical situation for a successful project is that websites spring up to serve the
needs of the project’s community. This is usually a welcome development, but it does
often raise trademark concerns. Here we look at FooNews, a new website devoted to
the latest developments in the Project Foo community. Such a website raises a few
questions:
●Does the website need permission from the project to call itself
“FooNews”?
●In what circumstances would a project want to stop such use of its
trademark?
●How does a project give or deny permission to use their mark?
5.5.1 Is permission needed?
Most people, upon visiting a site called FooNews and seeing it report exclusively on
news about Project Foo, would be quite likely to assume the site is owned and
controlled by Project Foo. It’s a reasonable mistake as to the source of the website,
and it is precisely this kind of mistake that trademark law aims to prevent. The way
the law accomplishes this is to give the trademark holder the power to decide who
may use the trademark and who may not. In virtually all cases of the kind described
here, the trademark holder does indeed have the power to stop websites from using
the mark for the purpose of preventing confusion as to the source of the
website.
There are, however, other ways to prevent this confusion in the website’s readers.
The site could, for example, provide conspicuous disclaimers alerting readers to the
fact that the site is operated by entirely different people than the project, that the
views expressed and claims made by the site are not those of Project Foo or the
people who work on Project Foo. If these disclaimers are conspicuous and definitive
enough, that might remove the confusion and allow the site to use the trademark
without the project’s permission. Still, to avoid any doubts, it’s best for
both the project and the website to reach an agreement as to what use is
permissible.
5.5.2 When to allow use
Way down in the roots of Software Freedom are the same ideas from which the belief
in free speech derives. FOSS projects are not often built by people who value
censorship, and there is a strong belief within most FOSS communities that projects
should thrive on their merits, and not use legal weapons to silence critics and
competitors. It is for this reason that in many cases, projects will encourage use of
their name even when commercial, proprietary software-producers would forbid
it.
The case of Project Foo and FooNews is no different. Although Project Foo can often
stop a website like FooNews, it usually has no reason to do so. Calling the site
“FooNews” is an excellent way to communicate to readers what the site is about, and
Project Foo usually wants people to be able to find information about them. FOSS
projects are built by nurturing community, not by using trademark law to crush
it.
Sometimes, a project’s community can be mean-spirited or critical of the project.
Even then, if criticism is offered in good faith, a website like FooNews devoted to
pointing out flaws in Project Foo might be useful. In any event, trademark
enforcement against people who criticize a project will just engender more
criticism. We encourage projects to encourage community-based websites
related to the project, even when those websites contain criticism of the
project.
The time to become concerned is when people want to use a trademark for purposes
that don’t further the project’s goals. If people trade on your good reputation to sell
services that devalue or compete with your project (for example, by implying
you endorse their products), it would be foolish not to do something about
it.
Every project has different goals and every project’s community is going to have a
different idea of what is acceptable use of the project’s name. Whatever
action you decide to take with regard to the project’s name, make sure your
community understands the reasons why you make the decisions you do. If
there is a lot of objection to your policies, you might want to examine them
and see if there are ways to allow use while still protecting the project’s
name.
5.6 Trademark Policy
The default trademark rules are sufficient for most Software Freedom projects and
most projects do not actually need a trademark policy. Sometimes, though, there is
confusion in a project’s community of developers and users as to what constitutes
legal or acceptable use of the project’s name or logo.
Most of the time, a project wants to encourage activity related to the project. When
websites spring up that are devoted to supporting a project’s users, providing related
software and services, and discussing news about the project, that is a good sign that
the project is successful and having a wide impact.
Here is a sample trademark policy that Project Foo could use to communicate some
simple guidelines to its community about using their name and logo. You can adjust
it to suit the needs of your project.
We at Project Foo love it when people talk about Project Foo, build
businesses around Project Foo and produce products that make life
better for Project Foo users and developers. We do, however, have
a trademark, which we are obliged to protect. The trademark gives
us the exclusive right to use the term to promote websites, services,
businesses and products. Although those rights are exclusively ours,
we are happy to give people permission to use the term under most
circumstances.
The following is a general policy that tells you when you can refer
to the Project Foo name and logo without need of any specific
permission from Project Foo:
First, you must make clear that you are not Project Foo and that
you do not represent Project Foo. A simple disclaimer on your home
page is an excellent way of doing that.
Second, you may not incorporate the Project Foo name or logo into
the name or logo of your website, product, business or service.
Third, you may use the Project Foo name (but not the Project
Foo logo) only in descriptions of your website, product, business or
service to provide accurate information to the public about yourself.
Fourth, you may not use the Project Foo graphical logo.
If you would like to use the Project Foo name or logo for any other
use, please contact us and we’ll discuss a way to make that happen.
We don’t have strong objections to people using the name for their
websites and businesses, but we do need the chance to review such
use. Generally, we approve your use if you agree to a few things,
mainly: (1) our rights to the Project Foo trademark are valid and
superior to yours and (2) you’ll take appropriate steps to make sure
people don’t confuse your website for ours. In other words, it’s not
a big deal, and a short conversation (usually done via email) should
clear everything up in short order.
If you currently have a website that is using the Project Foo name
and you have not gotten permission from us, don’t panic. Let us
know, and we’ll work it out, as described above.
5.7 Forking a Project
When a project forks, it may be desirable for the forked project to continue using the
original project’s marks in some form. In many situations, this is entirely consistent
with the purpose of trademarks. If the fork is initiated by existing project members,
it is appropriate for the fork to associate itself with the goodwill and reputation of
those members who helped develop and promote the original project’s marks. Often,
common sense or convention supports such use; for example, a fork aimed at creating
a mobile version of Project N might call itself “Project N Mobile.” On the other
hand, the original project may also have legitimate concerns that a fork’s use
of the mark will cause confusion or unwanted associations in the minds of
users.
In order to balance the interests of the projects and minimize conflict, the
leadership of the original and forking projects should, before the fork occurs,
negotiate an agreement concerning the latter’s use of the former’s marks.
The agreement might provide, for example, that the name of the original
project may be incorporated within the fork’s name, but may not be used
independently to refer to the fork; or that the original project’s graphical logo may
only be used if it is sufficiently modified so that it clearly refers only to the
fork.
Unfortunately, forking does not always occur under circumstances conducive to
amicable negotiation. In order to avoid negotiating terms amidst the ill will generated
by a “bad breakup,” we advise projects to decide on terms outlining acceptable use of
trademarks by project forks before a fork is even contemplated, and to place
these terms in a membership agreement or policy statement. A membership
agreement, of course, would not apply to non-members who seek to fork the
project.
5.8 Responding to Cease-And-Desist Letters
Cease-and-desist (or “demand”) letters are often the first contact a company will
make with someone it believes has infringed its trademark rights. They will typically
describe the offending behavior and the applicable laws and penalties, and
will demand some action on the part of the recipient (such as removing
offending content from a website or product). Often these letters take a
threatening tone that can be very intimidating, particularly to recipients who have
neither the legal knowledge to evaluate the claims nor the resources to hire a
lawyer.
When FOSS developers receive such cease-and-desist letters, it usually is because
they have developed some software that replaces an existing proprietary
product, and they have chosen a name that closely resembles the mark of
that well-known proprietary application. To avoid the likelihood that this
will happen to your project, follow the advice in § 5.1 to make your best
effort to chose a name that does not resemble existing marks already in
use.
If you nevertheless receive a cease-and-desist letter, do not take for granted that its
tone reflects the strength of the sender’s legal position; the purpose of these letters is
generally to inspire compliance with minimal effort, and sometimes scare tactics
are effective to this end. Instead, respond reasonably. If the claims in the
letter are unclear, ask for more information. Precisely what about your use is
objectionable? What statute does the company believe you have violated?
If after gathering this information, you are uncertain whether your use is
infringing, contact the Software Freedom Law Center or seek other legal
counsel.
Copyright © 2006, 2007, 2008, Software Freedom Law Center, Inc. Verbatim copying
and distribution of this entire document is permitted in any medium; this notice
must be preserved on all copies.
Patent issues for FOSS developers are discussed in detail in § 4 of this document.
FOSS licenses differ explicitly or customarily in how they define the scope of derivative works.
For example, GPL licensors usually have an expansive view of what a derivative work
is, or assume that the underlying copyright system supplies the appropriate expansive
definition. By contrast, the Apache License version 2.0 provides an explicit definition of
“derivative work” that is narrower than the definition understood by the typical GPL
licensor.
Often, instead of writing a new license from scratch, an existing license with various exceptions
can be used. This structure is widely accepted and much clearer than drafting a new license from
scratch.
Moreover, most GPLv2-licensed works are licensed under GPLv2 “or any later version”, or
else do not specify a version number; this is understood at least to modify the copyleft
requirement so as to permit modified versions to be distributed under GPLv3 rather than
GPLv2.
Other common names include “MIT-style”, “two-clause BSD” and “modified BSD” licenses.
The word “modified” refers historically to the revision of a more restrictive earlier version of the
BSD license. The term “MIT-style” is arguably misleading, since MIT as an institution has used
many licenses for its software, including very permissive licenses as well as proprietary
ones.
The AGPL is meant to be the successor to the Affero GPL, version 1, a variant of GPLv2
published by Affero, Inc. in 2002.
Most modern web applications include many components, including REST or CGI components
(which are server-side operations) and client-side operations (via Javascript running in the browser).
The latter involves distribution of software in the strict sense. The former is the issue we are focused
on here. There may also be circumstances in which distribution of client-side code has copyleft
implications for server-side code.
However, you shouldn’t feel ashamed of asking for a financial component to the settlement,
especially if you plan to funnel those funds back into the project. The important thing is to make
compliance with the license the primary concern and financial redress as only a secondary
concern.
Our description of patents as “property” should not be read as legitimization of any particular
aspect of patent law. Rather, we are simply observing that patents, as recognized by the applicable
legal system, possess characteristics associated generally with forms of personal property. For
example, like other forms of personal property, patents can be bought and sold and give the owner
the power to exclude others from enjoying or exploiting the legal interest inherent in
them.
For simplicity, and following usual legal practice, we use “invention” to mean a purported
invention claimed in a patent.
In this document we avoid use of the term “software patent,” which has no generally
agreed-upon definition. Under current U.S. law, software per se is (probably) not patentable, but it
is generally a simple exercise in artful legal drafting to represent a software-related invention as a
claim covering patentable subject matter (generally by reciting generic, well-known hardware
features). Although the details differ, the basic situation is much the same in many other countries,
despite a widely-held misconception in the FOSS community that the patentability of
software-related inventions is peculiar to U.S. law.
Patent examiners are the officials charged with determining whether to issue an applied-for
patent.
FOSS developers should not get the impression from our use of the pronoun “you” that they are
particularly at risk of being sued for patent infringement; as noted above, suits against such
developers are unlikely.
Some FOSS developers have assumed that patent law distinguishes between source code and
object code, and that liability for patent infringement can be avoided by distributing source code
only, but U.S. patent law provides no clear basis for this assumption. Distribution of source code
might well give rise to liability for contributory patent infringement, at least, and many claims
in issued patents would be literally infringed by the distribution of source code. The
First Amendment may place limits on the policing of source code publication by the
courts, but this issue has not yet been addressed by the courts in a patent infringement
context.
550 U.S. , 127 S. Ct. 1727 (2007).
“Consumer confusion” is an important test regarding trademark similarity used by the
USPTO.
It turns out that classic FOSS “hacker wordplay” names like “GNU” are actually an excellent
way to avoid possible trademark infringement claims. Since “GNU” itself does not resemble the word
“Unix” at all, and since when expanded it explicitly tells the reader that the product is not Unix
(i.e., “Gnu’s Not Unix”), a potential trademark holder on the term “Unix” would be hard
pressed to make the case that consumers would be confused and think that GNU really is
Unix.
Unless otherwise indicated, all content licensed CC-BY-SA 3.0.
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