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Organization: Archive Team

Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.

History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.

The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.

This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.

Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.

The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.

Collection: ArchiveBot: The Archive Team Crowdsourced Crawler

ArchiveBot is an IRC bot designed to automate the archival of smaller websites (e.g. up to a few hundred thousand URLs). You give it a URL to start at, and it grabs all content under that URL, records it in a WARC, and then uploads that WARC to ArchiveTeam servers for eventual injection into the Internet Archive (or other archive sites).

To use ArchiveBot, drop by #archivebot on EFNet. To interact with ArchiveBot, you issue commands by typing it into the channel. Note you will need channel operator permissions in order to issue archiving jobs. The dashboard shows the sites being downloaded currently.

There is a dashboard running for the archivebot process at http://www.archivebot.com.

ArchiveBot's source code can be found at https://github.com/ArchiveTeam/ArchiveBot.

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The Wayback Machine - http://web.archive.org/web/20141010005507/https://en.wikipedia.org/wiki/Digital_data

Digital data

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This article needs additional citations for verification. Please help improve this articlebyadding citations to reliable sources. Unsourced material may be challenged and removed. (September 2012)
This article is about broad technical and mathematical information regarding digital data. For alternate or more specific uses, see Digital (disambiguation).

Digital data, in information theory and information systems, are discrete, discontinuous representations of information or works, as contrasted with continuous, or analog signals which behave in a continuous manner, or represent information using a continuous function.

Although digital representations are discrete, the information represented can be either discrete, such as numbers and letters or continuous, such as sounds, images, and other measurements.

The word digital comes from the same source as the words digit and digitus (the Latin word for finger), as fingers are often used for discrete counting. Mathematician George StibitzofBell Telephone Laboratories used the word digital in reference to the fast electric pulses emitted by a device designed to aim and fire anti-aircraft guns in 1942.[1] It is most commonly used in computing and electronics, especially where real-world information is converted to binary numeric form as in digital audio and digital photography.

Contents

  • 1 Symbol to digital conversion
  • 2 Properties of digital information
  • 3 Historical digital systems
  • 4 See also
  • 5 References
  • 6 Further reading

Symbol to digital conversion[edit]

Since symbols (for example, alphanumeric characters) are not continuous, representing symbols digitally is rather simpler than conversion of continuous or analog information to digital. Instead of sampling and quantization as in analog-to-digital conversion, such techniques as polling and encoding are used.

A symbol input device usually consists of a group of switches that are polled at regular intervals to see which switches are switched. Data will be lost if, within a single polling interval, two switches are pressed, or a switch is pressed, released, and pressed again. This polling can be done by a specialized processor in the device to prevent burdening the main CPU. When a new symbol has been entered, the device typically sends an interrupt, in a specialized format, so that the CPU can read it.

For devices with only a few switches (such as the buttons on a joystick), the status of each can be encoded as bits (usually 0 for released and 1 for pressed) in a single word. This is useful when combinations of key presses are meaningful, and is sometimes used for passing the status of modifier keys on a keyboard (such as shift and control). But it does not scale to support more keys than the number of bits in a single byte or word.

Devices with many switches (such as a computer keyboard) usually arrange these switches in a scan matrix, with the individual switches on the intersections of x and y lines. When a switch is pressed, it connects the corresponding x and y lines together. Polling (often called scanning in this case) is done by activating each x line in sequence and detecting which y lines then have a signal, thus which keys are pressed. When the keyboard processor detects that a key has changed state, it sends a signal to the CPU indicating the scan code of the key and its new state. The symbol is then encoded, or converted into a number, based on the status of modifier keys and the desired character encoding.

A custom encoding can be used for a specific application with no loss of data. However, using a standard encoding such as ASCII is problematic if a symbol such as 'ß' needs to be converted but is not in the standard.

It is estimated that in the year 1986 less than 1% of the world's technological capacity to store information was digital and in 2007 it was already 94%.[2] The year 2002 is assumed to be the year when human kind was able to store more information in digital than in analog format (the "beginning of the digital age").[3]

Properties of digital information[edit]

All digital information possesses common properties that distinguish it from analog communications methods:

  • Synchronization: Since digital information is conveyed by the sequence in which symbols are ordered, all digital schemes have some method for determining the beginning of a sequence. In written or spoken human languages synchronization is typically provided by pauses (spaces), capitalization, and punctuation. Machine communications typically use special synchronization sequences.
  • Language: All digital communications require a language[disambiguation needed], which in this context consists of all the information that the sender and receiver of the digital communication must both possess, in advance, in order for the communication to be successful. Languages are generally arbitrary and specify the meaning to be assigned to particular symbol sequences, the allowed range of values, methods to be used for synchronization, etc.
  • Errors: Disturbances (noise) in analog communications invariably introduce some, generally small deviation or error between the intended and actual communication. Disturbances in a digital communication do not result in errors unless the disturbance is so large as to result in a symbol being misinterpreted as another symbol or disturb the sequence of symbols. It is therefore generally possible to have an entirely error-free digital communication. Further, techniques such as check codes may be used to detect errors and guarantee error-free communications through redundancy or retransmission. Errors in digital communications can take the form of substitution errors in which a symbol is replaced by another symbol, or insertion/deletion errors in which an extra incorrect symbol is inserted into or deleted from a digital message. Uncorrected errors in digital communications have unpredictable and generally large impact on the information content of the communication.
  • Copying: Because of the inevitable presence of noise, making many successive copies of an analog communication is infeasible because each generation increases the noise. Because digital communications are generally error-free, copies of copies can be made indefinitely.
  • Granularity: When a continuously variable analog value is represented in digital form there is always a decision as to the number of symbols to be assigned to that value. The number of symbols determines the precision or resolution of the resulting datum. The difference between the actual analog value and the digital representation is known as quantization error. Example: the actual temperature is 23.234456544453 degrees but if only two digits (23) are assigned to this parameter in a particular digital representation (e.g. digital thermometer or table in a printed report) the quantizing error is: 0.234456544453. This property of digital communication is known as granularity.
  • Compressible: According to Miller, "Uncompressed digital data is very large, and in its raw form would actually produce a larger signal (therefore be more difficult to transfer) than analog data. However, digital data can be compressed. Compression reduces the amount of bandwidth space needed to send information. Data can be compressed, sent and then decompressed at the site of consumption. This makes it possible to send much more information and result in, for example, digital television signals offering more room on the airwave spectrum for more television channels."[4]

Historical digital systems[edit]

Even though digital signals are generally associated with the binary electronic digital systems used in modern electronics and computing, digital systems are actually ancient, and need not be binary or electronic.[citation needed]

  • Written text (due to the limited character set and the use of discrete symbols - the alphabet in most cases)
  • The abacus was created sometime between 1000 BC and 500 BC, it later became a form of calculation frequency. Nowadays it can be used as a very advanced, yet basic digital calculator that uses beads on rows to represent numbers. Beads only have meaning in discrete up and down states, not in analog in-between states.
  • Abeacon is perhaps the simplest non-electronic digital signal, with just two states (on and off). In particular, smoke signals are one of the oldest examples of a digital signal, where an analog "carrier" (smoke) is modulated with a blanket to generate a digital signal (puffs) that conveys information.
  • Morse code uses six digital states—dot, dash, intra-character gap (between each dot or dash), short gap (between each letter), medium gap (between words), and long gap (between sentences)—to send messages via a variety of potential carriers such as electricity or light, for example using an electrical telegraph or a flashing light.
  • The Braille system was the first binary format for character encoding, using a six-bit code rendered as dot patterns.
  • Flag semaphore uses rods or flags held in particular positions to send messages to the receiver watching them some distance away.
  • International maritime signal flags have distinctive markings that represent letters of the alphabet to allow ships to send messages to each other.
  • More recently invented, a modem modulates an analog "carrier" signal (such as sound) to encode binary electrical digital information, as a series of binary digital sound pulses. A slightly earlier, surprisingly reliable version of the same concept was to bundle a sequence of audio digital "signal" and "no signal" information (i.e. "sound" and "silence") on magnetic cassette tape for use with early home computers.

See also[edit]

  • Analog sound vs. digital sound
  • Analog-to-digital converter
  • Binary
  • Data (computing)
  • Decline of library usage
  • Digital-to-analog converter
  • Digital architecture
  • Digital art
  • Digital control
  • Digital culture
  • Digital Divide
  • Digital infinity
  • Digital electronics
  • Digital native
  • Digital physics
  • Digital Revolution
  • Digital signal
  • Digital video
  • Digital recording
  • References[edit]

    1. ^ Ceruzzi, Paul E. (2012-06-29). Computing (MIT Press Essential Knowledge). MIT Press.
  • ^ "The World’s Technological Capacity to Store, Communicate, and Compute Information", especially Supporting online material, Martin Hilbert and Priscila López (2011), Science (journal), 332(6025), 60-65; free access to the article through here: martinhilbert.net/WorldInfoCapacity.html
  • ^ "video animation on The World’s Technological Capacity to Store, Communicate, and Compute Information from 1986 to 2010
  • ^ Miller, Vincent (2011) Understanding digital culture. "Convergence and the contemporary media experience". London: Sage Publications.
  • Further reading[edit]

    • Tocci, R. 2006. Digital Systems: Principles and Applications (10th Edition). Prentice Hall. ISBN 0-13-172579-3
    • v
  • t
  • e
  • Digital systems

    Components

    • Combinational logic
    • Digital circuit
    • Integrated circuit (IC)
    • Logic gate
    • Sequential logic

    Theory

    • Boolean algebra
    • Computer architecture
    • Digital signal processing
    • Logic synthesis

    Applications

    • Digital audio
    • Digital photography
    • Digital video
    • Electronic literature

    Retrieved from "http://en.wikipedia.org/w/index.php?title=Digital_data&oldid=613714985"
    Categories:
    • Digital media
  • Digital systems
  • Digital technology
  • Consumer electronics
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