Cycle-accurate NES emulator in ~1000 lines of code
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Updated
Jun 7, 2020 - C++
Cycle-accurate NES emulator in ~1000 lines of code
Integrated Development Environment for the 8-bit Nintendo Entertainment System
A cycle-accurate, cross-platform NES emulator written in C++
A work-in-progress NES emulator written in Rust
A NES emulator in WebAssembly
Calling render from a new thread after first calling it from another results in an error (see console output below). This may well be a limitation of Pyglet, but I don't know. Note that running the environments without rendering to screen works as expected, but for some purposes (debugging of graphical glitches etc.) it can be very useful to monitor multiple environments at t
NES emulator written in C#
NES Emulator written in TypeScript https://tyfkda.github.io/nesemu/
XIN Isn't NES: An operating system to mimic the days of the NES. Play your favorite retro games as if you were back at your Commodore 64.
FCEUmm-PS2
Cross-platform NES Emulator written in Swift
An emulator for the Nintendo Entertainment System - A Work in Progress
NES / Famicom emulator for iOS, Mac, Raspberry Pi, Windows, Linux and RetroArch.
NES emulator in javascript.
NES emulator for TI-84+ CE
Emulator of MOS6502 (and soon NES) with particular focus on understandable design and testing.
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Currently user needs to kill the process to terminate nes-rust in standalone mode. We should add a proper way to stop.