terrain
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When converting a GridMap to an OpenCV image with the method grid_map:GridMapCvConverter::toImage, the cv::Mat is initialized with zeros (black pixels) (here) then, only finite values are copied from the GridMap to the cv::Mat ([here](https://github
@chris-little's feedback from CesiumGS/3d-tiles#405:
Can tilesets be nested hierarchically? I'm not sure from the text.
Can a tile can be "in" more than one tileset? I'm not sure how, but presumbly URIs allow this.
The answers are "yes" and "yes" but they could be clarified in the reference card.
Child of #699
Code should be more readable/'teachable'.
What are best practices? How long should examples be? Should they be similar to what we see in Android and Java?
Copied from Zylann/godot_heightmap_module#15
I'm making this thread to reference useful info about other terrain systems. May not always be doable in Godot 3.0 (GLES3) while keeping the tool simple, but it's a good source of inspiration.
Note that spherical/voxel terrains aren't the target for this plugin, they work very differently.
Just Cause 2:
https://www.ga
Description
Some of the files refer in their JavaDocs blocks the old https://goworldwind.org site.
Additional Information
Encountered in e.g. the Cube example and TacticalSymbol class. Notably, also found in README.md. Such references should be substituted for current ones.
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May 29, 2020 - C++
A vector tile, terrain and city 3d model builder and exporter
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Jun 30, 2018 - C++
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
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Aug 19, 2019 - JavaScript
The main repository containing Stunt Rally sources and game data. A 3D racing game based on VDrift and OGRE with track editor.
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Mar 14, 2020 - C++
A fast JavaScript terrain mesh generation tool based on Delaunay triangulation
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Apr 9, 2020 - JavaScript
Documentation
Could you add some user documentation to the wiki? I built Mundus from the Git repo, downloaded the MundusDemo project from the other Github project, but all I could figure out how to do was move the camera XYZ with the QWEASD keys. I installed (and tested) fbx-conv and pointed to it in Mundus settings, but still all OBJ imports failed, advising to pick the right file and set the right fbx-conv. C
A list of resources and tutorials for those doing programming in Unity.
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May 25, 2020
Render custom quantized mesh tiles in Cesium.js and debug individual tiles using THREE.js renderer.
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Feb 5, 2019 - JavaScript
Specification for streaming massive terrain datasets for 3D visualization.
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Apr 10, 2020
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
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Jun 11, 2020 - C#
Procedural Virtual Texture with Unity Terrain
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Mar 21, 2019 - C#
Scripts and a Docker container to maintain your own OpenStreetMap planet, terrain tiles, & Valhalla Tilepacks
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May 27, 2020 - Python
Description:
When cursor hold on an “Apply” button tips appear on the button.
System info: resolution – 1920x1080, borderless mode
Repro steps:
- Target cursor on a “Apply” button
Expected: Tips must have space with button
Priority: low
Unsupported Features
Unsupported Features
Model Formats
A port of Proland to Unity
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Apr 25, 2018 - C#
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The current portable build script is getting messy and unnecessarily complex. We should separate the Linux build of portable out of the python script and into our Scons build scripts. The portable python build script then would be dedicated to windows.
To Reproduce
See the portable build script.
Expected behavior
Portable for Windows is built with the dedicate python script a