game-framework
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A game server framework in Go (golang)
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May 16, 2020 - Go
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Context
We are dropping support for older browsers, with the wide-spread support of the WebAudio API the need for our own HTML5 tag based implementation of classes is gone.
Proposal
- Remove
AudioTagInstance - Update
AudioInstanceimplementation to use WebAudio only (perhaps even simplify) - Update any affected tests to remove isseus
E2E tests are flaky
E2E tests are flaky, especially NATS ones. Both locally and on travis
DEMO: Mahjong server base on nano(https://github.com/lonng/nano)
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Jul 4, 2019 - Go
AgileJS - The Css3 Creation Engine
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Dec 30, 2019 - JavaScript
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
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Jun 19, 2020 - C++
a framework in golang for game server or app server
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Feb 18, 2019 - Go
Small C game development framework
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Jun 19, 2020 - C
Unreal Engine 4 .NET Core integration
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Jun 19, 2020 - C#
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Jun 19, 2020 - C#
Crystal bindings to SFML multimedia/game library
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Jun 10, 2020 - Crystal
Better detection and error messages for invalid values during Actor initialization would be useful to aid users in debugging.
Expected result:
Better and consistent error messages to aid in debugging and catch obvious invalid values.
Actual result:
The error messages are confusing (for beginner programmers) and inconsistent. And in one case the error is not detected at all.
Here are s
The GitHub Wiki is proving woefully inadequate for our documentation needs. I think that we should switch to automatically generating our documentation with something like JSdoc, keeping the wiki for 'big picture' ideas and guides.
cocos-creator游戏框架,typescript版本。
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Jun 11, 2020 - JavaScript
Provides a set of default code that makes getting up and running with an HTML5 canvas game very easy.
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Sep 1, 2019 - JavaScript
An experimental game framework written in luajit
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May 18, 2020 - Lua
Examples?
Would love to see some really simple examples! Doesn't have to be anything robust, but would love to see a little more than how to render a rectangle. Maybe an overview of main API stuffs?
Feature-rich game framework for Common Lisp
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Apr 19, 2020 - Common Lisp
Yet another 2d game engine of dreams (work in progress)
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May 22, 2020 - C++
Game development framework for Lua
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Feb 9, 2020 - C
Nim bindings to SFML multimedia/game library
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Dec 19, 2018 - Nim
A game server example,base on gg+skynet
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Aug 26, 2019 - Lua
基于xLua的全Lua热更新框架
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May 31, 2020 - C#
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I came across this issue when I decided to profile my (in progress) game and discovered I was generating a ton of VertexBufferBinding[] arrays during the