2d-game
Here are 1,273 public repositories matching this topic...
So, it was said many times already, but the documentation system for the GDJS Runtime game engine has to be changed. Until now it was outdated, but ok. But now, the documentation begins to become more complete and includes interfaces. The current documentation is generated using JSDoc and the Jaguar template. Jaguar is not supporting interfaces, making the documentation incomplete.
The solutio
language, profileName, fullscreen, etc. are properties that should have get() set() and Property() as per JavaFX convention.
-
Updated
May 4, 2020
The Materialization has already been used this round error button shouldn't be showing for queued or dead units, as they're not really materializable anymore (provided #1
Where is the manual?
I have a slingshot but for the life of me I can't figure out how to use it. What do I need the clothes for? How do I get promoted to level 2, 3 etc.? Can I climb up those things that look like ladders on the walls of the zombie cave?
I've searched high and low for a manual and can't find it anywhere. And I can't really play the game. Is there one? Is there going to be one?
In some missions, you can only start with 1 non-grenade weapon, or you don't start with any grenades in the loadout menu.
So the grenades slot is useless if there are no grenades to choose from. The 2nd weapon slot is useless if there is only 1 non-grenade weapon to choose from. It's a bit annoying to open the grenades menu only to see there are no grenades.
I suggest the following tweaks to
A high-level cross-platform 2D game development API
-
Updated
Jun 24, 2020 - Java
Update the readme
The readme still shows info from the start of the project, it should showcase the game and explains what its current features are.
- Pitch the general project and its goal
- Add project banner
- Show game screenshots
- List features
- Link to the 2D course and related tutorials
It would be nice to have a crosshair instead of a cursor while aiming for the shot.
[Doc] Git feature
Hello,
In the documentation, there's a simplier way to clone the repository :
git clone https://github.com/GamedevFramework/gf.git
cd gf
git submodule update --init
mkdir build
cd build
cmake ../ -DGF_BUILD_GAMES=ON -DGF_BUILD_TOOLS=ON
make
can be change to :
git clone --recursive https://github.com/GamedevFramework/gf.git
cd gf
mkdir build
cd build
cmake ../ -
BadSanta - Multiplayer HTML5 Game (http://santa.qake.se)
-
Updated
Dec 23, 2016 - JavaScript
An open-source 2D HTML5 adventure based off BrowserQuest (BQ).
-
Updated
Jun 28, 2020 - JavaScript
Contributing
If you would like to contribute to this project, you are more than welcome to help out. There are no rules other than to be nice, respect others, and criticism is always welcome.
The Licensing of this project requires that both assets and code use "free" software licenses. For example; GNU GPL, CC-BY, MIT, BSD, CC0. All pull requests for code are expected to be committed as GPLv3, whilst pull r
Ninslash - Open source 2d platformer action game
-
Updated
Apr 12, 2019 - C
A Rust SDL2 clone of Flappy Gopher which is a clone of Flappy Bird
-
Updated
Apr 28, 2017 - Rust
Field of View and Line of Sight in 2D
-
Updated
Apr 27, 2019 - HTML
Why not have a Debug boolean for plugin that prints useful information like state change and other info if Debug is true.
And maybe in the future even an array of strings with debug levels.
Depending on the debug level we print stuff about the actor.
A Unicode GUI library that supports the use of many different fonts, custom fore/background colors, font sizes, and shaders. Also comes with a number of GUI components.
-
Updated
Feb 10, 2020 - Java
2D mission-based space shooter, based on the Battle for the Solar System space opera novel trilogy.
-
Updated
Mar 28, 2020 - C
2D Javascript Game Engine
-
Updated
May 31, 2020 - JavaScript
A powerful 2D projectile system module for Godot!
-
Updated
May 18, 2020 - C++
An easy-to-use Java library for making 2D games
-
Updated
Jun 13, 2020 - Java
Teal is a C++ Role Play Game, based on Dofus, and scriptable with Lua
-
Updated
Jul 28, 2019 - C++
Improve this page
Add a description, image, and links to the 2d-game topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the 2d-game topic, visit your repo's landing page and select "manage topics."


Describe the bug
The README tells us ES needs at least 65MB free disk space, Steam says it's 75 MB. Seeing how the releases as well as the repository are already bordering on 100MB, this cannot be accurate.