Unity
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
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In the Ray Design Agents documentation the Ray Perception parameter Ray Layer Mask is not mentioned. I am a bit confused about what does it do and if it interacts with the Detectable Tags parameter.

https://docs.unity3d.com/540/Documentati
(ARCHIVED) Rant – The all-purpose procedural text library
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Jun 27, 2020 - C#
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
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Jul 1, 2020 - C#
A Curated List of Game Network Programming Resources
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Jun 8, 2020 - C++
Walk through an infinite, procedurally generated city
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Jan 27, 2020 - C#
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
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Jul 4, 2020 - C++
A maintained collection of useful & free unity scripts / library's / plugins and extensions.
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Jun 21, 2020
Dependency Injection Framework for Unity3D
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Apr 22, 2020 - C#
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
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Jul 4, 2020 - C#
This:
using ZeroFormatter;
namespace ZfcHint
{
[ZeroFormattable]
public class TypeHint
{
// zfc analyzes UnityEngine.Vector3[] type and register it.
[Index(0)]
public UnityEngine.Vector3[] Hint1;
}
}
Produces:
Unhandled Exception: System.Exception: Public property's accessor must be virtual. TypeHint.Hint1.
Also tes
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Apr 12, 2020 - ShaderLab
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
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Nov 2, 2019 - C#
This is a starting list of the user guides that we should probably have at a minimum. Some of them have already started to be fleshed out, others need starting. This isn't exhaustive, if you see something missing, feel free to add it to the list.
The user guides are currently in the https://github.com/github-for-unity/Unity/tree/master/docs/using folder. If you want to work on a doc, just add a
When typing to filter the displayed deformers in the Creator window, it would be nice to be able to press the down arrow key to select the next element in the list and up for the previous. Pressing enter would be the equivalent of clicking the selected button.
【Flutter 集录指南 App】The unity of flutter, The unity of coder.
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Jul 4, 2020 - Dart
Created by Unity Technologies
- Organization
- Unity-Technologies
- Website
- unity3d.com



I'd suggest renaming
CSharpDecompiler.DecompileWholeModuleAsSingleFile()toDecompileWholeModuleAsSingleSyntaxTree()as in my understanding it's not really doing anything with a single file. The documentation on the method reinforces this: "Decompiles the whole module into a single syntax tree.".Am I missing something?