2D Skeletal Animation WebGL Runtimes for Creature ( PixiJS, PhaserJS, ThreeJS, BabylonJS, Cocos Creator )
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Updated
Dec 7, 2019 - JavaScript
2D Skeletal Animation WebGL Runtimes for Creature ( PixiJS, PhaserJS, ThreeJS, BabylonJS, Cocos Creator )
Print to console is a very useful tool, but godot modules shouldn´t use that without developer permision because it "slow" execution of the project. There should be an option for disable print to console (with 100 "dinos", the proyect delay a lot in preview). Print to console is a tool designed to the game developer not the engine developer, there is an option in godot for "verbose stdout" that sh
Free Form Deformation Project presented as Final Laboratory Project to Computer Graphic Course at Fei
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The
mirtk help commandsoutput could contain an overview of available commands with a brief description similar to the information on the overview page of the online documentation. A text file could be installed with this information which is then simply read and printed by themirtk help commandscommand.