google maps for block game
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Updated
Jul 17, 2020 - Java
google maps for block game
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
A Generic Priority Queue in Pure Swift
A very simple A* implementation in C++ callable from Python for pathfinding on a two-dimensional grid.
Run, test and compare all algorithms and heuristic functions
Path plan algorithm, include: A*, APF(Artificial Potential Field)
Java Code for Contraction Hierarchies Algorithm, A-Star Algorithm and Bidirectional Dijkstra Algorithm. Tested and Verified Code.
Contains coursera robotics specialization assignment codes
This repository uses the S-57 electronic chart to build the octree grid environment model, and proposes an improved A* algorithm based on sailing safety weight, pilot quantity and path curve smoothing to ensure the safety of the route, reduce the planning time, and improve path smoothness.
A collection of useful Scripts, Scenes, Systems, and Templates for the Godot Game Engine.
AUTONOMOUS ROBOT NAVIGATION USING ROS Clearpath Husky A200 robot with Gazebo and RViz simulations using different SLAM and Path Planning algorithms. 360 degrees laser scan with two SICK LMS511 LIDARs
Codebase for educational tool on algorithms
Pathfinding framework
A* graph pathfinding in pure Elixir
An A* (A Star) Pathfinding Demonstration using Python and PyGame
Common pathfinding algorithms
Swift implementation of A*, BFS, and Dijkstra's algorithm for finding the cheapest path, or navigating a maze.
This contains all the codes of the Robot Path Planning Labs. The codes are written on MATLAB 2017a.
Path finder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
Android App for simulating Dijkstra and A* algorithms through intuitive animations
My projects/labs for Udacity Artificial Intelligence Nanodegree (April 2017 - present).
SQLite PgRouting Implementation
visually find the shortest path using A* algorithm
Selected Graph Algorithms
Go implementation of A* from RedBlobGames
This repository contains my code with output for generation of shortest path in a 2 D environment with static obstacles. The algorithm uses predetermined knowledge about the obstacles and navigates through a static map.
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