An OpenGL RTS game engine written in C
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Updated
Jun 4, 2020 - C
An OpenGL RTS game engine written in C
Mirror of the official Blender Git repository. Updated every hour.
Small C++14 render engine
A simple Wavefront OBJ viewer.
Bayesian Collaborative Denoiser for Monte Carlo Rendering
Powerful independent cross-platform engine for 2D/3D games and visualizations. Young, strong and crazy!
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
Simple graphics engine used as submodule in many of my projects
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
Demo for "MoSculp: Interactive Visualization of Shape and Time"
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
A 3D physics engine
The color slot should be overridden if there's a RGB node plugged into a color slot.
Right now it only exports the slot itself, not the one you plug in to override.
Only image texture is being exported if plugged into color slot.
Web based cluster computing apps
Vulkan Render Engine
Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Developed for my bachelor thesis.
physically based path tracer written in JavaScript
A screen space sub-surface scattering demo implemented with vulkan api
Making my first own Brief Renderer (for Study OpenGL)
Collection of links to great software development resources!
Wrap up VTK (python 3D graphics library) into an easy to use 3D equivalent of matplotlib
rendering images from redash
Precomputed Radiance Transfert (PRT)
Realtime Software Rasterizer
Splash page for Hedron Vision
3D Graphics API low-level abstraction layer
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Spinning this off from the discussion in #172.
I sketched some ideas on the contents list of the hand written HTML version... May be not optimal, but basically things I'd expect to find would be: