| Jun | JUL | Aug |
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| 2019 | 2020 | 2021 |
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Great spritesheet creation editor. Its command line version is also great for batch processing and integration with Xcode.
Ricardo Quesada - Creator of Cocos2D-X
Texture Packer is hands down the best sprite sheet generation tool on the market.
It has more features than any of the competition and is ready for production-level games - highly recommended!
Ray Wenderlich - Writer of awesome tutorials for Cocos2D, Cocos2d-X, Unity
Integrating the excellent TexturePacker into my build pipeline has saved me countless hours! Not sure how I lived without it.
Ron Gilbert / Double Fine Productions - creator of MonkeyIsland, The Cave, Broken Age and Thimbleweed Park
Customers:
Automatically downscale sprites for all devices
●Create high-resolution images only
●TexturePacker scales images
●Publish for all devices with a single click
Prescaled images
●reduce runtime memory consumption
●increase the frame rate
Read more about the Scaling variants feature in our online documentation
Original, 32 bits/pixel
Dithering, 16 bits/pixel
Compression, 4 bits/pixel
All of this works! Encrypting your assets and protecting them is a piece of cake - it comes at nearly no effort -
and does not have any impact on your game. Read more about TexturePacker Content Protection.
Trimming removes transparent pixels from the border of your sprites. This has two advantages:
●Reduces texture size
●Faster rendering
Trimming preserves the sprite's size - the framework needs special support to restore the transparent parts when rendering the sprite.
Cropping, in contrast, deletes the transparent parts - making the sprite appear as if it never had any transparent border.
This is perfect when using animations: You simply don't have to care about equal phases.