Nim is a compiled, garbage-collected systems programming language with a design that focuses on efficiency, expressiveness, and elegance (in that order of priority).
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Updated
Jul 27, 2020 - Nim
Nim is a compiled, garbage-collected systems programming language with a design that focuses on efficiency, expressiveness, and elegance (in that order of priority).
(ARCHIVED) Rant – The all-purpose procedural text library
Procedural generation library for Unity
Create beautiful generative geometric background images from a string.
See https://github.com/inconvergent/weir instead
Procedural modeling in Blender using Node Editor
An experiment in procedural dance animation
Innovative and practical general-purpose multi-paradigm language
Sketches made with ShaderLab in Unity.
An infinite wireframe world in WebGL
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Spriteworld: a flexible, configurable python-based reinforcement learning environment
Home of a voxel game engine and its tools (like a voxel editor)
Houdini recipe files repository.
Plugin with example procedural mesh actors and components
Procedural water shader for general use.
An addon that brings jigglebones to Godot Engine 3.0.
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Examples of procedural mesh generation in Unreal 4.
Baffects.js is a library adaptation in JavaScript for Adobe After Effects of the Processing language. It allows for most of the functionality included in Processing to be used natively in After Effects, plus a custom workflow to enhance productivity in After Effects.
Blender Sushi related scripts. Mostly about Sverchok, Animation Nodes, and related Python scripts.
A Unity example that shows how to use the new implementation of DrawProcedural.
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
This is the official site for the SDK of CityEngine, a 3D city modeling software for urban design, visual effects, and VR/AR production.
Fantasy Worlds Procedurally Generated
Visual experiments exploring differential growth as a 2D morphogenesis tool.
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