Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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Updated
Jul 18, 2020 - C#
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
An implementation of Wave Function Collapse with a focus on performance.
Because Nintendo can't do SSL properly
An implementation of mxgmn/WaveFunctionCollapse in Python
Go port of the Wave Function Collapse algorithm
openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm
WaveFunctionCollapse on graphs
Wave function collapse python implementation
A Unity project utilizing the wave-function-collapse algorithm to procedurally generate level.
C implementation of Maxim Gumin's wave function algorithm done as a part of our C project at Imperial
Modified version of the WFC algorithm that generates cyclic paths around obstacles
A Go port from the original C# WFC implementation.
WIP: Dungeon generator using wave function collapse
A Nim port of Wave Function Collapse Tiling
WaveFunctionCollapse in C# .Net
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