Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Updated
Jun 26, 2020 - C#
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
The Rust UI-Toolkit.
Entity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Entity Component System focused on usability and speed.
A C++14 Entity Component System
A simple and lightweight Entity Component System library for writing games with Clojure and ClojureScript.
A small, portable and extensible game framework written in Rust.
Ubpa Entity-Component-System (U ECS) in Unity3D-style
C++ minimal entity-component system single header library
General-purpose data processing library. Mirror of https://gitlab.com/nitric/nitric
ensy - A very simple Entity System for JavaScript
Entity-Component-System library for JavaScript.
A dependency free, lightweight, fast Entity-Component System (ECS) implementation in pure Swift
Tiny and easy to use ECS (Entity Component System) library for game programming
My bachelor's thesis on the Entity-Component-System pattern and ECST
Plugable Entity Component System for Games
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball.
A simple and easy to use entity-component-system C++ library
A space war game made with ECS and JobSystem in Unity.
Little game with unity and entitas in c#
Polymorphism Aware Entity Component System
2D game engine with integrated Entity Component System
Entity component system (ECS)
Implementing a simple 2D isometric physical using [MiniEcs framework](https://github.com/voledyhil/MiniEcs)
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