3d-graphics
3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.
Here are 921 public repositories matching this topic...
A brief computer graphics / rendering course
-
Updated
Jan 7, 2020 - C++
-
Updated
Jul 15, 2020 - C++
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
-
Updated
Jul 25, 2020 - HTML
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
-
Updated
Jul 7, 2020 - C++
A brief computer graphics / rendering course
-
Updated
Mar 22, 2020 - C++
OpenSCAD - The Programmers Solid 3D CAD Modeller
-
Updated
Aug 24, 2020 - C++
A list of papers and datasets about point cloud analysis (processing)
-
Updated
Aug 7, 2020
A brief computer graphics / rendering course
-
Updated
Jan 30, 2019 - C++
486 lines of C++: old-school FPS in a weekend
-
Updated
Feb 20, 2019 - C++
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
-
Updated
Aug 23, 2020 - C++
Go 3D Game Engine
-
Updated
Aug 16, 2020 - Go
A shader-based software renderer written from scratch in C89
-
Updated
Aug 16, 2020 - C
Vulkan Quake port based on QuakeSpasm
-
Updated
Aug 22, 2020 - C
A cross platform app for quick and easy still image camera matching
-
Updated
Jul 30, 2020 - TypeScript
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
-
Updated
Aug 23, 2020 - C++
A vector and matrix library written in C# using hardware intrinsics
-
Updated
Jun 27, 2020 - C#
Mirror of the official Blender Git repository. Updated every hour.
-
Updated
Aug 24, 2020 - C
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
-
Updated
Jul 3, 2018 - C++
LuxCore source repository
-
Updated
Aug 23, 2020 - C++
-
Updated
Aug 22, 2020 - C++
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
-
Updated
Feb 22, 2020 - C++
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
-
Updated
Jul 27, 2020 - Python
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, MacOS, FreeBSD, Raspberry Pi 4)
-
Updated
Aug 24, 2020 - C
A python module for scientific visualization of 3D objects based on VTK
-
Updated
Aug 18, 2020 - Python
P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library
-
Updated
Aug 19, 2020 - C++
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
-
Updated
Aug 23, 2020 - Python
- Wikipedia
- Wikipedia


In las file format, vlrs info is crucial to correctly describe point's spatial location.
However, if you try to use pyntcloud.las_header.vlrs, you wouldn't get anything, the value is alway none.
Through your source code, I can see you try to use
data["las_header"] = las.headerBut it can not pass vlrs or evlrs info into new object, because in laspy, vlrs info is dynamically obtained afterw