The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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Updated
Aug 24, 2020 - TypeScript
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Due to personal experience I'd really like to replace jinja2 with mako templates instead.
We only use jinja in openage/codegen/coord.py.
Really not high priority :)
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerOpen Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
When hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / Y
Mana: X / Y
The strings for "Life" and "Mana" will likely come from the string tables.
Currently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
Petition to open source Flash and Shockwave spec
noImplicitAny will help with some refactorings (such as ornicar/chessground#145). Even partial progress is useful.
Pick one of:
Temporarily set noImplicitAny to true in ui/.../tsconfig.json.
To compile use yarn run dev, yarn run dev --watch or yarn run tsc --noEmit in ui/.... Fix
A work-in-progress, open-source, multi-player city simulation game.
Flappy Bird hack using Deep Reinforcement Learning (Deep Q-learning).
A sandbox tower defense game
Importing all of London, https://github.com/dabreegster/abstreet/blob/7a0dbb28b1e711bb9a9f7265ff95e3ee411089df/map_model/src/make/parking_lots.rs#L141 took 40 seconds. It's easy to use timer.parallelize to speed this up. Running the importer on large areas, checking the logs for the slowest steps, and applying simple fixes like parallelize and FindClosest is a great way to learn a bit about
OpenSC2K - An Open Source remake of Sim City 2000 by Maxis
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
After I added a debugmsg to the item::put_in function (PR #41677), I found a lot of bugs related to containers. The part related to the C++ code I tried to fix right away, in the PR #41677. To fix the errors related to JSON CleverRaven/Cataclysm-DDA#41677 (comment) , I promised to write a script and did it (the script turned out to be m
Component library for making games with React & React Native
UI Automation Framework for Games and Apps
A deck tracker and deck manager for Hearthstone on Windows
August - September 2020 • Online
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Issue details
While in a LibGDX environment if you press down a key and then switch to any window outside of LibGDX's scope and release that key, the LibGDX environment does not detect that release event.
Upon re-entry to the LibGDX environment, there should probably be some re-polling evaluation of the keys LibGDX thinks are pressed keys to determine if they are still pressed or not.