physics
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a 2D rigid body physics engine for the web ▲● ■
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Aug 11, 2020 - JavaScript
A maintained collection of useful & free unity scripts / library's / plugins and extensions.
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Jun 21, 2020
High precision scientific calculator with support for physical units
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Aug 15, 2020 - PureScript
Contains hundreds of source code examples and related media for the Phaser HTML5 Game Framework.
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Jan 23, 2019 - JavaScript
Hey all,
I am curious if support exists, or will in the future, for the loading of URDF, SDF and/or MJCF model files into nphysics. This functionality would make nphysics highly desirable for simulating robotics and help Rust expand into the robotics world in general. This is something I could potentially help with if there agreement to support such model files.
Perhaps the library is still
The official repository for ROOT: analyzing, storing and visualizing big data, scientifically
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Aug 25, 2020 - C++
A list of resources in different fields of Computer Science (multiple languages)
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Aug 20, 2020
A game of lonely space adventure
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Aug 24, 2020 - C++
Adding multiple ContactMaterials to the World is useful for unique contact equation properties between two specific Materials
const material1 = new CANNON.Material({ name: 'ElasticMaterial1', friction: 0, restitution: 1 })
const material2 = new CANNON.Material({ name: 'ElasticMaterial2', friction: 0.2, restitution: 0.9 })
const contactMaterial = new CANNON.ContactMaterial(material1, maReinforcement learning environments with musculoskeletal models
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Feb 20, 2020 - Python
Describe the bug
When explaining the Symmetry Wall in https://su2code.github.io/docs_v7/Markers-and-BC/, there is a copy paste from the explanation for Euler (slip) Wall:
"For all Finite Volume (FVM) solvers, i.e. not the FEM_* solvers, its implementation is identical to MARKER_SYM solvers and both options can be used interchangeably."
which makes no sense.
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
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Jul 17, 2020 - C
LayaAir is an open-source 2D/3D engine. LayaAir Engine is designed for high performance games.LayaAir support TypeScript and JavaScript、ActionScript 3.0 programming language.Can develop once, publish for multi platform.
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Aug 25, 2020 - JavaScript
Open-Source Quantum Chemistry – an electronic structure package in C++ driven by Python
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Aug 20, 2020 - C++
Vehicle physics system for the Unity engine.
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Apr 5, 2020 - C#
Source code for Game Physics Cookbook
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Jun 16, 2020 - C++
Exchange a package that is marked as deprecated.
Seen in CI as warning in the apt install step with CUDA 10.1.243.
To Do:
- double check this works with CUDA 9.2 (current docker image; check minimal version constraint for Nvidia NGC) or...
- update Docker image to newer CUDA
Pynamical is a Python package for modeling and visualizing discrete nonlinear dynamical systems, chaos, and fractals.
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Apr 1, 2020 - Python
A curated list of awesome links and software libraries that are useful for robots.
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Jul 28, 2020
Provides a well-constructed main loop useful for JavaScript games and other animated or time-dependent applications.
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Mar 11, 2019 - JavaScript
Hello,
There seem to be an issue in template recognition when creating mappings involving Rigid3d DoFs.
Namely, when creating a BarycentricMapping or a BeamLinearMapping between a mechanical model and a collision model of connected beam elements, I receive the following error messages:
`[ERROR] [InfoComponent(Not created (BarycentricMapping))] Object type BarycentricMapping<Vec3d,Rigid3
Add built-in support for quaternions to numpy
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Aug 25, 2020 - Python
unrust - A pure rust based (webgl 2.0 / native) game engine
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Aug 13, 2018 - Rust
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