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Updated
Jun 15, 2020
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MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
MaterialX C++ and Python libraries
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Real-Time Spherical Microphone Renderer for binaural reproduction in Python
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
Interactive visualisations of analytic solutions to the schroedinger equation (Simple quantum systems) for educational use.
Real-time private notifications that allows logged users to receive transfer notifications, amount update and unread notifications updates in real-time.
OpenGL rendering engine for terrain simulation
An experimental real-time render engine
A modern GPU-driven Vulkan renderer with a customizable rendering pipeline.
Odin is a path tracer that is written using the Vulkan API and compute shaders
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.
A simple Raster/Ray-Trace hybrid renderer using NVIDIA RTX ray-tracing in Vulkan.
One of a series of long-running audiovisual installation works created in Unity.
Cross-Platform Real-Time Physically-Based Rendering for C++! glTF-friendly!
One of a series of long-running audiovisual installation works created in Unity.
Toy engine. First steps with Vulkan, following vulkan-tutorial.com
A method for baking persistent decals to textures using UV-space rasterization.
Performance for Unity and modular synthesizer at EdgeCut (HYBRIDITY) at NEW INC in February 2020.
A study in Unity techniques and 3D aesthetics. Informed some of my other work.
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