The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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Updated
Aug 28, 2020 - TypeScript
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Required skills: Python, maybe Cython
Difficulty: Easy
Our converter PNG export module supports 3 built-in compression levels
However, this functionality is currently unused as the converter is hardcoded to always use the default compression setting. We should implement a way to set the desired compression
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerOpen Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
When hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / Y
Mana: X / Y
The strings for "Life" and "Mana" will likely come from the string tables.
Currently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
Petition to open source Flash and Shockwave spec
noImplicitAny will help with some refactorings (such as ornicar/chessground#145). Even partial progress is useful.
Pick one of:
Temporarily set noImplicitAny to true in ui/.../tsconfig.json.
To compile use yarn run dev, yarn run dev --watch or yarn run tsc --noEmit in ui/.... Fix
A work-in-progress, open-source, multi-player city simulation game.
Flappy Bird hack using Deep Reinforcement Learning (Deep Q-learning).
A sandbox tower defense game
Importing all of London, https://github.com/dabreegster/abstreet/blob/7a0dbb28b1e711bb9a9f7265ff95e3ee411089df/map_model/src/make/parking_lots.rs#L141 took 40 seconds. It's easy to use timer.parallelize to speed this up. Running the importer on large areas, checking the logs for the slowest steps, and applying simple fixes like parallelize and FindClosest is a great way to learn a bit about
OpenSC2K - An Open Source remake of Sim City 2000 by Maxis
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Not all magazines fit in leg ammo pouches. This is due to the maximum length on the ammo pouch being set to the length of the ammo pouch, requiring the magazine to be smaller.
Component library for making games with React & React Native
UI Automation Framework for Games and Apps
A deck tracker and deck manager for Hearthstone on Windows
August - September 2020 • Online
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Issue details
While in a LibGDX environment if you press down a key and then switch to any window outside of LibGDX's scope and release that key, the LibGDX environment does not detect that release event.
Upon re-entry to the LibGDX environment, there should probably be some re-polling evaluation of the keys LibGDX thinks are pressed keys to determine if they are still pressed or not.