entity-component-system
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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Jun 26, 2020 - C#
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Aug 29, 2020 - C++
3D Game Engine - yet another open source game engine
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Aug 30, 2020 - C++
C++ game engine focusing on modern rendering techniques and performance.
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Aug 30, 2020 - C++
Describe the problem you are trying to solve.
Adopting Flecs would be made easier if prebuilt binaries were available for the CI platforms.
Describe the solution you'd like
A configuration that makes binaries available for a CI that supports it.
Engo is an open-source 2D game engine written in Go.
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Aug 14, 2020 - Go
Game engine with an emphasis on architectual quality and performance
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Aug 23, 2020 - C++
A continuation of the popular Artemis ECS framework
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Jun 3, 2020 - Java
Svelto ECS C# Lightweight Data Oriented Entity Component System Framework
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Aug 12, 2020 - C#
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
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Aug 26, 2020 - C#
An ambient life simulation driven by user activity within a Discord server
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Aug 31, 2020 - TypeScript
WIP ClojureScript game/engine using Pixi.js for rendering.
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Apr 4, 2020 - Clojure
Entity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
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Aug 20, 2020 - C++
The reasons why this header file lives outside of game_logic don't apply anymore. It would make things simpler if it was merged into the other "global" file.
A developing game server framework,based on Entity Component System(ECS).
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Oct 31, 2019 - Go
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Aug 28, 2020 - C#
Lightweight, multi-platform, data-oriented game engine.
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Aug 30, 2020 - C++
C++ single-header entity component system library
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Aug 19, 2020 - C++
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
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Jun 2, 2019 - C++
a fast, type driven, extensible ECS for game development
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Jul 13, 2020 - Haskell
SpatialOS GDK for Unity
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Aug 28, 2020 - C#
An ECS (Entity Component System) for Python
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Jul 30, 2020 - Python
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
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Feb 12, 2020 - C++
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Feb 17, 2020 - Lua
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
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Aug 13, 2020 - C#
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
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Jun 21, 2020 - C++
EgoCS: An Entity (GameObject) Component System framework for Unity3D
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Apr 27, 2020 - C#
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Required skills: Python, maybe Cython
Difficulty: Easy
Our converter PNG export module supports 3 built-in compression levels
However, this functionality is currently unused as the converter is hardcoded to always use the default compression setting. We should implement a way to set the desired compression