A sandbox tower defense game
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Updated
Aug 30, 2020 - Java
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A sandbox tower defense game
A multiplatform Dart movie app with 40% of code sharing between Flutter and the Web.
A single-header ANSI C immediate mode cross-platform GUI library
ScummVM main repository
Gives you one-liners that aids in penetration testing operations, privilege escalation and more
PcapPlusPlus is a multiplatform C++ library for capturing, parsing and crafting of network packets. It is designed to be efficient, powerful and easy to use. It provides C++ wrappers for the most popular packet processing engines such as libpcap, WinPcap, DPDK and PF_RING.
It is enabled by default.
Also update documentation and remove advise to add this flag.
Kotlin MultiPlatform App (Android, iOS, JVM & JS). MVVM/MVP - Kotlin MultiPlatform
Currently the API provides a 'size' function which defines the size of the component, e.g. Panel, inclusive artifacts like borders and shadows.
Since the API user often is more interested in defining the size of the actual content of a component, it would be nice to have an add
Multiplatform Date and time library for Kotlin
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
A portable common lisp development environment
A readline and libedit replacement that supports UTF-8, syntax highlighting, hints and Windows and is BSD licensed.
Portable Executable parsing library (from PE-bear)
Blocked by #2
Kotlin Multiplatform Router for Android and iOS
MVI framework for Kotlin Multiplatform
Manifest tool for manifest list object creation/query
QMPlay2 is a video and audio player which can play most formats and codecs.
Kotlin Coroutine-based workers for native
Simplifying state management
Related links:
Please follow up with suggestions and ideas if you have them, @oolong-kt/developers.
Google Drive SDK for Unity game engine
Kotlin multiplatform project
@miles200 noted that our legal docs need some updating. It sounds like you're working on this, so I'm assigning this to you Miles.
Legal.txt should be updated to remove references to SEGS: CoX Project and replace them with Super Entity Game Server or just SEGS
Single Header C++11 Task Scheduler
Add a description, image, and links to the multiplatform topic page so that developers can more easily learn about it.
To associate your repository with the multiplatform topic, visit your repo's landing page and select "manage topics."
Why ApolloStore#remove does not trigger changes to ApolloStoreWatcher? Should I publish an event manually with
publishmethod?