Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Updated
Aug 30, 2020 - C#
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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
A sandbox tower defense game
An OpenGL RTS game engine written in C
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
A Red Alert 2 mod for the OpenRA game engine
Looking for Enso, the visual programming language?
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
"KaM Remake" is an RTS game remake written in Delphi from scratch.
MegaGlest real-time strategy game engine (cross-platform, 3-d)
RTS: request to struct. Generates Go structs from JSON server responses.
An open source re-implementation of Red Alert written in C++.
Currently if a unit is spotted by a third party but not in direct line of sight of a shooter, the shooter will still shoot. This should not happen.
A free engine capable of running Age of Kings.
ECS for Unity with full game state automatic rollbacks
Reliability Test System - Grid Modernization Lab Consortium
An open-source reimplementation of the game engine of Age of Empires 2: Definitive Edition.
Re-implementation of Age of Empires and the Rise of Rome expansion
When I added the coop validity checks initially, I added them all on the base Game class with a switch that checked the featured mod. However in hindsight, I should have made use of the existing object oriented design and put the coop checks in the CoopGame subclass. This would have the added benefit of decoupling the coop validity checks from the featured mod. We should also do a similar refa
Age of Empires: The Conquerors - Savegame File Format
Here I mess with a deferred rendering engine in the hopes of creating a mini RTS game
EDGE Source Code
Knights Province missions and wiki.
@andy5995 commented on May 9, 2018, 2:48 PM UTC:
When entering information into the description field of the mod database, if there are line breaks then the mod/scenario/map/tileset will not show up in the mod center menu. No errors are displayed, the mod simply does not appear.
This is temporarily worked around by using \n within the description.
The source of this problem is probably in
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Possible place where the amount of "kills" a unit has done would be up here, after everything.