Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
-
Updated
Jul 18, 2020 - C#
{{ message }}
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A Blender script to procedurally generate 3D spaceships
(ARCHIVED) Rant – The all-purpose procedural text library
Procedurally generated Chinese landscape painting.
Web application generating interactive and highly customizable maps
Procedural generation library for Unity
A game of lonely space adventure
Highly customizable library for procedural world generation based on real map data
Unreal Engine 4 plugin component for rendering runtime generated content.
Texture synthesis from examples
See https://github.com/inconvergent/weir instead
Bitmap generation from a single example with convolutions and MCMC
A procedural textures authoring tool based on the Godot game engine
A fantasy map generator based on Martin O'Leary's "Generating fantasy map" notes
Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
Several of the factionData.ts arrays have duplication intended to represent probability. This, however, is not very efficient, and obfuscates the nature of the code.
The following are in need of refactoring:
Additionally, the arrays associated with name
3D Procedural Game Engine Using OpenGL
Procedural generation of tree models in blender
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
A texture maker tool for unity.
Sketches made with ShaderLab in Unity.
An infinite wireframe world in WebGL
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Procedural generation algorithms and demos for the Godot game engine
The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h, or in-game-console command cvarlist) that is separated with ;
A dungeon generator for Unity
Add a description, image, and links to the procedural-generation topic page so that developers can more easily learn about it.
To associate your repository with the procedural-generation topic, visit your repo's landing page and select "manage topics."
Add nodes for curves similar to objects node like: Trasformation, selected nodes, extrude etc...