Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
-
Updated
Jun 26, 2020 - C#
{{ message }}
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Modern Lockstep with clientside prediction and rollback
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Runner template for Unity
Entity Component System (ECS) in Java 8
Match Line template for Unity
A space war game made with ECS and JobSystem in Unity.
Gentitas is a fast code generator for Entitas projects in Unity3D
Little game with unity and entitas in c#
Entitas Code-Generator written in Go
POC of a simple 2D roguelike game with multiplayer.
Entitas code generator using Entitas ECS framework and Roslyn
Psythyst Code-Generator Collection
Psythyst Code-Generator Data Model(s)
Psythyst Post-Processor Collection
Psythyst Code-Generator CLI built on.NET Core
Blast the ghosts that come from top, bottom, left - quickly becomes LOTS of ghosts
Add a description, image, and links to the entitas topic page so that developers can more easily learn about it.
To associate your repository with the entitas topic, visit your repo's landing page and select "manage topics."