.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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Updated
Sep 3, 2020 - C#
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Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Unity Machine Learning Agents Toolkit
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.
A curated list of awesome Unity assets, resources, and more.
This is a Flat theme for Ubuntu and other Gnome based Linux Systems.
(ARCHIVED) Rant – The all-purpose procedural text library
A Curated List of Game Network Programming Resources
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Walk through an infinite, procedurally generated city
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
A maintained collection of useful & free unity scripts / library's / plugins and extensions.
Dependency Injection Framework for Unity3D
【Flutter 集录指南 App】The unity of flutter, The unity of coder.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
Infinitely Fast Deserializer for .NET, .NET Core and Unity.
A fully-featured deformer system for Unity.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Created by Unity Technologies
We should add the Dispose pattern to the style guide so we don't have to go hunting for it whenever we need it. We should also audit the existing code to make sure it follows the correct pattern where it needs to.