gltf
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Fast and lightweight JavaScript game engine built on WebGL and glTF
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Sep 2, 2020 - JavaScript
C++ game engine focusing on modern rendering techniques and performance.
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Sep 1, 2020 - C++
A WebGL graphic library for building scalable Web3D applications
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Jun 26, 2020 - JavaScript
Easily display interactive 3D models on the web and in AR!
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Sep 2, 2020 - TypeScript
Mesh optimization library that makes meshes smaller and faster to render
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Aug 22, 2020 - C++
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
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Sep 3, 2020 - C++
Specification for streaming massive heterogeneous 3D geospatial datasets
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Aug 24, 2020 - Batchfile
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
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Sep 1, 2020 - C++
In addPipelineExtras, a _pipeline object with a source is added to the extras of each buffer, so it can be used in https://github.com/CesiumGS/gltf-pipeline/blob/47e25f05dcb86d271675f9b5fa5be8dee8205b55/lib/mergeBuffers.js#L29
If a custom stage adds a buffer, it will not have a extras._pipeline object and therefore, will cause a crash in the line above.
A possible solution would
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Aug 25, 2020 - C
Lighthouse 2 framework for real-time ray tracing
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Apr 19, 2020 - C++
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
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Sep 3, 2020 - Pascal
We need to change the unit of the input.
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
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May 22, 2020 - C++
JavaScript SDK for viewing high-detail 3D BIM and CAD models in the Web browser
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Aug 25, 2020 - JavaScript
Currently all render engines come with different background colors. That makes comparing colors between renderers harder, especially for transparencies.
Would be great if all render engines could use a similar/the same background color by default.
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Sandcastle example: open any basic shape (e.g. Rectangle) and try to set an outlineWidth, or search "outlineWidth" on this tracker and read any of a bunch of existing issues, starting with #40 (!)
Browser: any
Operating System: Windows only, apparently
Since the very beginning of Cesium, people have been trying to use the
outlineWidthproperty on EllipseGraphics, RectangleGraphics, Po