roguelike
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The Roguelike Toolkit (RLTK), implemented for Rust.
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Aug 16, 2020 - Rust
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Aug 22, 2020 - C++
This is related to #226, but at a lower level, improving the building blocks for widgets.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
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May 25, 2020 - C#
What is the current behavior?
When you are on top of an NPC and want to trade/shop/bank with them. The popup screen will not popup UNTIL you move and FINISH its progress.
**If the current behavior is a bug, please provide
Iter Vehemens ad Necem - a continuation of the graphical roguelike by members of http://attnam.com
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Aug 29, 2020 - C++
A roguelike built with Vue, Vuetify, Tiled, rot.js, and PixiJS! Playable at https://rottensoup.herokuapp.com/
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Jan 12, 2020 - JavaScript
Would be very effective against regenerating foes (then we can add and/or improve foes that are very weak, but regenerate and possibly avoid melee to be safe from big hits that they can't regenerate against). Can be a throwing weapon, because swapping it in and out as a melee weapon worth it only for regenerating foes could be too tiring.
A procedural map generator for roguelike games
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Apr 8, 2018 - C++
Moria: a roguelike Dungeon Crawler game | Umoria Source Code
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Aug 22, 2020 - C++
A 2d game that aspires to be similar to Rimworld, with more depth, magic, and RPG concepts.
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Jul 13, 2020 - C#
Low-priority. cppcheck complains about null pointer arithmetic in the filelist functions in platformdependent.c. It would be good to re-write them to avoid it
src/platform/platformdependent.c:471:54: error: Pointer addition with NULL pointer. [nullPointerArithmetic]
list->files[list->nfiles].path = ((char *) NULL) + list->nextname; // don't look at them until they are transferred out
Star Wars Miniature - The GitHub Game Off 2012 submission
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Dec 22, 2014 - JavaScript
Documentation
An open world adventure and dungeon crawling game
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Jan 5, 2019 - OCaml
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Add function to BaseComponentBuilder for defining a content-based size
Current behavior
Currently the API provides a 'size' function which defines the size of the component, e.g. Panel, inclusive artifacts like borders and shadows.
Improved behavior
Since the API user often is more interested in defining the size of the actual content of a component, it would be nice to have an add