A simple and easy-to-use library to enjoy videogames programming
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Updated
Sep 2, 2020 - C
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A simple and easy-to-use library to enjoy videogames programming
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Rust bindings for raylib
A simple and easy-to-use fx sounds generator
XD Pascal: A small embeddable self-hosting Pascal compiler for Windows. Supports Go-style methods and interfaces
Discussion on the state of documentation for this library.
Using the same comments for most of it with the same style as raylib. One idea is to change them to xmldoc style comments which can be used to generate external documentation. Unsure if this should be done but worth looking into.
Adding more details here to make it easier for people new to raylib. Co
Data-oriented networking playground for the reliable UDP transports
:.raylib headers for Nim anytime.:
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Curated list of awesome stuff for raylib.
lightweight, expressive, extensible 2D/3D game engine
A raylib binding for Beef programming language
Manually tweaked, auto generated raylib bindings for zig. https://github.com/raysan5/raylib
•Retrofuturistic file manager•
Odin bindings for the raylib gamedev library
Distributed computing Mandelbrot implementation using GoLang, gRPC and RayLib
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There are a lot of examples for Raylib that can be ported to Rayfork.
This can also help with testing the library for bugs so working on this is very important.