The official repository for libtcod. A roguelike development library.
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Updated
Mar 29, 2022 - C
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The official repository for libtcod. A roguelike development library.
C and C++ utilities for cross-platform console roguelike game creation.
A collection of name generation algorithms.
A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!
A window management/rendering API for roguelikes or similar applications.
A set of class libraries and tools for quick development of pseudo 8-bit games in C++ or C#
A Rogue like library on top of libtcod
Rogue-like C++ library
Roguelike Library For Java (Alternative version)
A Roguelike Template Project and Library for Unity
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Cross-platform terminal emulator library
Library of common classes used in the development of my roguelike games
Lightweight roguelike map generator in pure C
Loosely coupled collection of libraries to aid with development of a roguelike I am working on
BearLibTerminal provides a pseudoterminal window with a grid of character cells and a simple yet powerful API for flexible textual output and uncomplicated input processing.
Roguelike game for Arduboy influenced by NetHack and WildTangent's FATE.
A wrapper around JInput that supports controller presets and automatic polling.
A standalone GUI application for creating and editing VTerminal palettes.
A modular easy to use Java RogueLike library. Currently provides Field of View, Line of Sight, Projection in multiple algorithms.
Random Dungeon Generation in Python
A Community Revival Of CataModder
A small text grid library written in C++ and SDL2.
Possum - A trash-eating game engine
Procedural dungeon generator for rogue-likes and other tile-based games.
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Problem summary/missing feature:
The editor now uses Sprixels instead of models but it does not use the pseudo-transparency ability.
Expected behavior:
All items (particularly when emojis are used as models) should support the transparency. It should be a choice at item creation.
Work to do:
This is a mutlipart issue: