The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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Updated
Sep 7, 2020 - TypeScript
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Required skills: Python, Cython, nyan, maybe C++
Difficulty: Medium
Currently, the asset converter stores the openage nyan API as hardcoded nyan objects. It would be much better if the converter could read the API objects from the filesystem with a parser. There would be two ways to do this. Either we implement a new Python parser for nyan or we extend libnyan's already existing C+
It would be really nice when using the Rides view that you could select Excitement, Intensity, or Nausea ratings as the view, with sorting for them.
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerOpen Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
When hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / Y
Mana: X / Y
The strings for "Life" and "Mana" will likely come from the string tables.
Currently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
noImplicitAny will help with some refactorings (such as ornicar/chessground#145). Even partial progress is useful.
Pick one of:
Temporarily set noImplicitAny to true in ui/.../tsconfig.json.
To compile use yarn run dev, yarn run dev --watch or yarn run tsc --noEmit in ui/.... Fix
Petition to open source Flash and Shockwave spec
A work-in-progress, open-source, multi-player city simulation game.
Flappy Bird hack using Deep Reinforcement Learning (Deep Q-learning).
A sandbox tower defense game
Importing all of London, https://github.com/dabreegster/abstreet/blob/7a0dbb28b1e711bb9a9f7265ff95e3ee411089df/map_model/src/make/parking_lots.rs#L141 took 40 seconds. It's easy to use timer.parallelize to speed this up. Running the importer on large areas, checking the logs for the slowest steps, and applying simple fixes like parallelize and FindClosest is a great way to learn a bit about
OpenSC2K - An Open Source remake of Sim City 2000 by Maxis
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Fried Dandelion requires oil or butter but does not use any and the breading should absorb at least that much maybe more.
The description also says it is deep fried but you cannot do that with a single charge of oil.
The recipe should probably be changed to use one charge of oil or butter (or raw butter or ghee) and not just have it present.
The description should also probably be changed
Component library for making games with React & React Native
UI Automation Framework for Games and Apps
A deck tracker and deck manager for Hearthstone on Windows
August - September 2020 • Online
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Issue details
Tooltips broken on Android. They do not show but cause an exception instead.
Also referenced in #4921
Reproduction steps/code
Run the UITest on android (i used a Huawei P8, Android 5)
Version of LibGDX and/or relevant dependencies
1.9.6
Stacktrace