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Updated
Aug 23, 2020
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Everything about Transfer Learning and Domain Adaptation--迁移学习
The repo contains the source code for all the tutorials on the FilledStacks Youtube channel.
100+ python programming exercise problem discussed ,explained and solved in different ways
Introduction to APIs course
The Zipru scraper developed in the Advanced Web Scraping Tutorial.
Convolutional neural networks for artistic style transfer.
NLP in Python with Deep Learning
Generative Models Tutorial with Demo: Bayesian Classifier Sampling, Variational Auto Encoder (VAE), Generative Adversial Networks (GANs), Popular GANs Architectures, Auto-Regressive Models, Important Generative Model Papers, Courses, etc..
Deep & Classical Reinforcement Learning + Machine Learning Examples in Python
Tutorials and Examples for WordPress Plugin Boilerplate, a foundation for WordPress Plugin Development.
Vision Framework Demo on Text Detection
Following along with: Machine Learning Recipes with Josh Gordon
The Python asyncio tutorial I wish existed earlier
Code samples used in the blog post "How to Create User Sign Up View"
MicaSense RedEdge and Altum image processing tutorials
This is a tutorial on how to build a basic SSH Server in C#, but you are welcome to try following in any language.
Code and examples for KidsCanCode Godot Tutorials.
Training a ResNet on UMDFaces for face recognition
React app with implemented hamburger menu
Symfony 3 RESTful API Example
A simple demo for Core ML
Code example used in the post "How to Implement Dependent/Chained Dropdown List with Django"
I'm compiling comprehensive coding tutorials for many different languages and frameworks!
Main repository for R programming courses @ University of Cincinnati, courses and tutorials that focus on data wrangling, exploration, visualization, and analysis with R.
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I've been trying to get the outline shader to play nice with CanvasModulate+Light2D but cannot get it to work. In unshaded mode the sprite is always visible, in blend_mix or other modes it's all hidden. I cannot see what would need adapted to fit between the two modes, do you have any ideas?
https://github.com/steincodes/godot-shader-tutorials/blob/master/Shaders/outline.shader