A retro game engine for Python
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Updated
Aug 30, 2020 - C++
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A retro game engine for Python
Rust library to create a Good Game Easily
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
An open source 3D Game Engine written in C++ and Metal
在大型游戏中经常使用分布式,分布式中因为游戏逻辑会经常游戏事务,借助redis特性我们可以实现分布式锁和分布式事务。很多redis集群不支持redis的事务特性。 这个框架用来解决分布式服务器下redis集群事务失效的情况下,基于分布式锁完成分布式事务。支持独占锁,共享锁,读写锁,并且支持事务提交失败情况下的回滚操作,让开发者可以有更多时间侧重游戏逻辑.
A visual programming AVG engine / VM based on .NET
please update from this place https://gitee.com/manykit/PHOENIXEngine.git
A 2D game engine based on SDL2/C++
Game Pencil Engine a game engine written from the ground up.
A game engine being developed from scratch for learning and practicing essential game development skills. Each and every single feature is written from scratch with absolutely no third party code or libraries.
University Final project - JavaScript + WebGL 2D Game Engine.
采用Reactor模式,注册readycreate, readyfinish事件到更新服务UpdateService,通过处理后进行模型缓存,然后将消息转化为 dispatchThread消息分配模型需要的create, update, finish的事件进行单线程循环调度 。调度过程使用了系统预置锁模型,来进行多线程唤醒机制,将所有的update循环检测进行多 线程调度,多线程更新服务使用future-listener机制,在完成调度后,根据模型状态,如果模型存活重新将消息转化为update 事件注册到dispatchThread消息分配模型进行循环处理。如果模型死亡将消息转化为readyfinish事件注册到更新服务UpdateServic进行销毁 。这个系统实现了模型自动缓存,多线程异步循环调度模型更新,自动处理模型死亡事件进行销毁。 支持将多个updater绑定到同一个更新线程上,减少线程调度。
A free C++ game development framework for Windows.
Create simple visual sketches in Lua using SFML
A 2D and 3D C++ Game Engine using SDL2 and OpenGL
A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.
A powerful C# based 3D and 2D game engine.
Game Engine Written in C++ - This is a learning experience and a playground.
It is a clone of popular game Candy Crush implemented using C++ and SDL
A WIP C# game- and software engine
A new clean version of PyEngine using PyGame 2
Component based 2D Game Engine Framework works on Monogame
3D game engine using OpenGL.
A Simple and Complete 2D cross platform game engine. (under heavy development)
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