An asynchronous event driven PHP socket framework. Supports HTTP, Websocket, SSL and other custom protocols. PHP>=5.3.
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Updated
Sep 3, 2020 - PHP
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An asynchronous event driven PHP socket framework. Supports HTTP, Websocket, SSL and other custom protocols. PHP>=5.3.
An blocking socket client for Android applications.
high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols ... and 1M connections problem solution
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
基于swoft-cloud的微服务架构,最小化拆分粒度,PHP7、多进程、协程、异步任务、mysql连接池、redi连接池、rpc连接池、服务治理、服务注册与发现、Aop切面、全注解
File Sharing & Transfer made a lot easier
Use class-based controllers to handle websocket events.
A modern Ultima Online server written in PHP
a async http server base on libuv for Chez Scheme
An easy-to-use RPC middleware, cross language and platform. Right now, there are Java and C# client available.
NO LIBRARIES socket per page bridge for your Laravel application. (CLIENT PART INCLUDED)
There is legacy API right now that generally works, but there should be a better versioned API for the server, that utilizes HTTP verbs better, we probably should revamp some configuration keys and response formats too.
Firestarter: A process and shared socket manager
Zero-downtime restarts for your trivial socket servers
IOCP 실습
Demo simple chat app using laravel and socket.io
A standalone Java AS2 server - see as2-lib for the generic parts
SuperSocket 1.6 버전의 .NET Core 포팅
An easy-to-use .NET socket server and client.
Sockerl is an advanced Erlang/Elixir socket framework for TCP protocols and provides fast, useful and easy-to-use API for implementing servers, clients and client connection pools.
This is the next important step in ensuring strong connectivity and seamless user experience. I've noticed that localtunnel servers often fail to provide a connection, with an error localtunnel : connection refused. This is probably due to the large traffic on its public servers.
We can set up these tunneling servers using different approaches. However I am trying to create the server using l
Asynchronous socket (client+server) continues communications
A kernel module that implements client - server communication in UDP
A socket server which reads events from an event source and forwards them to the user clients when appropriate
C# Network library. Asynchronous. TCP. GameServer.
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All handlers are written as followed:
Most of the time, in handlers, we use the
serverClient.Playerproperty. I think it might be better to pass directly a `IPla