The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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Updated
Sep 14, 2020 - TypeScript
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.
The recommended appro
It would be really nice when using the Rides view that you could select Excitement, Intensity, or Nausea ratings as the view, with sorting for them.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerWhen hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / Y
Mana: X / Y
The strings for "Life" and "Mana" will likely come from the string tables.
Currently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
noImplicitAny will help with some refactorings (such as ornicar/chessground#145). Even partial progress is useful.
Pick one of:
Temporarily set noImplicitAny to true in ui/.../tsconfig.json.
To compile use yarn run dev, yarn run dev --watch or yarn run tsc --noEmit in ui/.... Fix
Petition to open source Flash and Shockwave spec
A work-in-progress, open-source, multi-player city simulation game.
Flappy Bird hack using Deep Reinforcement Learning (Deep Q-learning).
A sandbox tower defense game
Importing all of London, https://github.com/dabreegster/abstreet/blob/7a0dbb28b1e711bb9a9f7265ff95e3ee411089df/map_model/src/make/parking_lots.rs#L141 took 40 seconds. It's easy to use timer.parallelize to speed this up. Running the importer on large areas, checking the logs for the slowest steps, and applying simple fixes like parallelize and FindClosest is a great way to learn a bit about
OpenSC2K - An Open Source remake of Sim City 2000 by Maxis
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
All rope recipes have 3x time if proficiency isn't there, except for Long Rope from 5x short rope, which is 1.5 I suspect this is a copy paste error from fibers.
View recipes
Long Rope from short rope should have the same multiplier as long cordage rope from short cordage ro
Component library for making games with React & React Native
UI Automation Framework for Games and Apps
A deck tracker and deck manager for Hearthstone on Windows
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Issue details
Tooltips broken on Android. They do not show but cause an exception instead.
Also referenced in #4921
Reproduction steps/code
Run the UITest on android (i used a Huawei P8, Android 5)
Version of LibGDX and/or relevant dependencies
1.9.6
Stacktrace