vulkan
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ncnn is a high-performance neural network inference framework optimized for the mobile platform
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Sep 17, 2020 - C++
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Jul 15, 2020 - C++
Open deep learning compiler stack for cpu, gpu and specialized accelerators
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Sep 17, 2020 - Python
MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba
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Sep 16, 2020 - C++
OpenGL Mathematics (GLM)
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Sep 2, 2020 - C++
People seem to use Vulkan despite the d3d12 backend being superior, so add a message so people stop asking which backend is better.
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
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Sep 15, 2020 - C++
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
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Jan 15, 2020 - C++
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Assimp Tutorial
Release Type: Official Release
Version: Version 4.0
Platform(s): All
Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread
Safe and rich Rust wrapper around the Vulkan API
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Aug 19, 2020 - Rust
Image, GIF and Video enlarger/upscaler(super-resolution) achieved with Waifu2x, SRMD, RealSR, Anime4K and ACNet.
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Sep 17, 2020 - C++
C++ game engine focusing on modern rendering techniques and performance.
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Sep 16, 2020 - C++
The Forge Cross-Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, Switch, Stadia
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Aug 13, 2020 - C++
Awesome Vulkan ecosystem
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Sep 10, 2020
A lossless video/GIF/image upscaler achieved with waifu2x, Anime4K, SRMD and RealSR. Started in Hack the Valley 2, 2018.
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Sep 14, 2020 - Python
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
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Sep 16, 2020 - C++
I actually wanted to investigate #287 because I was curious how the TERM variable is changing the behavior in neovide. I started the same way I always do, I get a fresh master release build without any modifications for my baseline.
That didn't quite workout though. This is what happens when I use my usual neovim init:
<img width="910" alt="0" src="https://user-images.githubusercontent.com/1
It would be very beneficial if the documentation would have something to tell you what to include in order to use that thing. CLion/Visual Studio should be able to find the symbol, but it would be a boon to anyone who is using a less advanced IDE.
Tutorial for the Vulkan graphics and compute API
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Sep 13, 2020 - C++
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Hi:
In order to use gltfio animations in non-trivial projects is necessary, at least, being notified when the playing-status change (onStart and onEndReached as a minimum).
Also, it would be very nice to be able to play the animations backwards.
Best regards.
P.S. Maybe all these functionalities are already implemented, but I haven't been able to find any documentation on it.