2d
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When hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / Y
Mana: X / Y
The strings for "Life" and "Mana" will likely come from the string tables.
A lightweight canvas library which providing 2d draw for Apache ECharts (incubating)
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Sep 17, 2020 - JavaScript
2D JavaScript Physics Engine
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Aug 24, 2020 - JavaScript
Go Graphics - 2D rendering in Go with a simple API.
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Aug 22, 2020 - Go
Java / JavaFX / Kotlin Game Library (Engine)
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Sep 15, 2020 - Java
An incredibly fast JavaScript library for Delaunay triangulation of 2D points
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Jul 6, 2020 - JavaScript
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May 4, 2020
A sprite glow effect for Unity game engine
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Aug 1, 2020 - C#
Synfig version & platform:
Building from source
Debian sid
When I hit the Restore Defaults button, synfig restores everything back to factory settings AND saves it without the user either confirming the changes with OK butt
C++ implementation of Lie Groups using Eigen.
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Sep 6, 2020 - C++
Hey, when trying to use
dest := image.NewPaletted(bounds, palette.Plan9)
canvas := draw2dimg.NewGraphicContext(dest)
I crash with
panic: Image type not supported
goroutine 70 [running]:
github.com/llgcode/draw2d/draw2dimg.NewGraphicContext(0x7f18c0, 0xc420096660, 0x10000)
/home/conor/thingo/go/src/github.com/llgcode/draw2d/draw2dimg/ftgc.go:63 +0xe9
Am I doing s
2D zoom and pan behavior for View hierarchies, images, video streams, and much more, written in Kotlin for Android.
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Jun 29, 2020 - Kotlin
Unity extension for reusing sprite texture areas
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Sep 3, 2020 - C#
A powerful rendering engine which providing Canvas and SVG draw for G2 & G6
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Sep 15, 2020 - TypeScript
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
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Aug 30, 2020 - C#
The *.golden files are cluttering the examples directory. Those files should be moved into a 'golden' subdirectory and the test script should be updated to look for them there.
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Similar to #1196
Issue details
If a game is paused for a long time, after resuming, Gdx.graphics.getDeltaTime() will give the delta of the entire pause duration. This causes freeze/stutter on resume as the game tries to process possibly hours worth of delta. This was fixed for the android version but not for iOS which makes it inconsistent across backends.
Version of LibGDX an