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    README.md

    Mighty Spring JavaScript Style Guide() {

    (Adapted from the awesome devs at Airbnb)

    A mostly reasonable approach to JavaScript

    Table of Contents

    1. Types
    2. Objects
    3. Arrays
    4. Strings
    5. Functions
    6. Properties
    7. Variables
    8. Hoisting
    9. Conditional Expressions & Equality
    10. Blocks
    11. Comments
    12. Whitespace
    13. Commas
    14. Semicolons
    15. Type Casting & Coercion
    16. Naming Conventions
    17. Accessors
    18. Constructors
    19. Events
    20. Modules
    21. jQuery
    22. ES5 Compatibility
    23. Testing
    24. Performance
    25. Resources
    26. In the Wild
    27. Translation
    28. The JavaScript Style Guide Guide
    29. Contributors
    30. License

    Types

    Objects

    Arrays

    Strings

    Functions

    Properties

    Variables

    Hoisting

    Conditional Expressions & Equality

    Blocks

    Comments

    
      **[[⬆]](#TOC)**
    
    
    ## <a name='whitespace'>Whitespace</a>
    
    - Use soft tabs set to 4 spaces
    
      ```javascript
      // bad
      function() {
      ∙var name;
      }
    
      // good
      function() {
      ∙∙∙∙var name;
      }
      ```
    - Place 1 space before the leading brace.
    
      ```javascript
      // bad
      function test(){
        console.log('test');
      }
    
      // good
      function test() {
        console.log('test');
      }
    
      // bad
      dog.set('attr',{
        age: '1 year'
        , breed: 'Bernese Mountain Dog'
      });
    
      // good
      dog.set('attr', {
        age: '1 year'
        , breed: 'Bernese Mountain Dog'
      });
      ```
    - Place an empty newline at the end of the file.
    
      ```javascript
      // bad
      (function(global) {
        // ...stuff...
      })(this);
      ```
    
      ```javascript
      // good
      (function(global) {
        // ...stuff...
      })(this);
    
      ```
    
    - Use indentation when making long method chains.
    
      ```javascript
      // bad
      $('#items').find('.selected').highlight().end().find('.open').updateCount();
    
      // good
      $('#items')
        .find('.selected')
          .highlight()
          .end()
        .find('.open')
          .updateCount()
      ;
    
      // bad
      var leds = stage.selectAll('.led').data(data).enter().append('svg:svg').class('led', true)
          .attr('width',  (radius + margin) * 2).append('svg:g')
          .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
          .call(tron.led);
    
      // good
      var leds = stage.selectAll('.led')
          .data(data)
        .enter().append('svg:svg')
          .class('led', true)
          .attr('width',  (radius + margin) * 2)
        .append('svg:g')
          .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
          .call(tron.led)
      ;
      ```
    
      **[[⬆]](#TOC)**
    
    ## <a name='commas'>Commas</a>
    
    - Leading commas: **Yep.**
    
      ```javascript
      // bad
      var once,
        upon,
        aTime
      ;
    
      // good
      var once
          , upon
          , aTime
      ;
    
      // bad
      var hero = {
        firstName: 'Bob',
        lastName: 'Parr',
        heroName: 'Mr. Incredible',
        superPower: 'strength'
      };
    
      // good
      var hero = {
          firstName: 'Bob'
        , lastName: 'Parr'
        , heroName: 'Mr. Incredible'
        , superPower: 'strength'
      };
      ```
    
    - Additional trailing comma: **Nope.** This can cause problems with IE6/7 and IE9 if it's in quirksmode. Also, in some implementations of ES3 would add length to an array if it had an additional trailing comma. This was clarified in ES5 ([source](http://es5.github.io/#D)):
    > ^ This is one of the main reasons why leading commas are great. You never have to worry about this bug, but if you have a leading comma in the wrong spot, the code minifier will break and let you know.
    
    > Edition 5 clarifies the fact that a trailing comma at the end of an ArrayInitialiser does not add to the length of the array. This is not a semantic change from Edition 3 but some implementations may have previously misinterpreted this.
    
      **[[⬆]](#TOC)**
    
    
    ## <a name='semicolons'>Semicolons</a>
    
    - **Yup.**
    - When creating a list of variables or an indented list of chained methods, place the semicolon out-dented on a newline as if it were a closing curly brace.
    
      ```javascript
      // bad
      (function() {
        var name = 'Skywalker'
        return name
      })()
    
      // good
      (function() {
        var name = 'Skywalker';
        return name;
      })();
    
      // good
      ;(function() {
        var name = 'Skywalker';
        return name;
      })();
      
      //bad
      var a = 1
        , b = 2
        , c;
      
      //good
      var a = 1
        , b = 2
        , c
      ;
      
      //bad
      $('#myElem')
        .on('click', 'button', handleClick)
        .on('change', ':input', handleChange);
      
      //good
      $('#myElem')
        .on('click', 'button', handleClick)
        .on('change', ':input', handleChange)
      ;
      
      ```
    
      **[[⬆]](#TOC)**
    
    
    ## <a name='type-coercion'>Type Casting & Coercion</a>
    
    - Perform type coercion at the beginning of the statement.
    - Strings:
    
      ```javascript
      //  => this.reviewScore = 9;
    
      // bad
      var totalScore = this.reviewScore + '';
    
      // good
      var totalScore = '' + this.reviewScore;
    
      // bad
      var totalScore = '' + this.reviewScore + ' total score';
    
      // good
      var totalScore = this.reviewScore + ' total score';
      ```
    
    - Use `parseInt` for Numbers and always with a radix for type casting.
    
      ```javascript
      var inputValue = '4';
    
      // bad
      var val = new Number(inputValue);
    
      // bad
      var val = +inputValue;
    
      // bad
      var val = inputValue >> 0;
    
      // bad
      var val = parseInt(inputValue);
    
      // good
      var val = Number(inputValue);
    
      // good
      var val = parseInt(inputValue, 10);
      ```
    
    - If for whatever reason you are doing something wild and `parseInt` is your bottleneck and need to use Bitshift for [performance reasons](http://jsperf.com/coercion-vs-casting/3), leave a comment explaining why and what you're doing.
    
      ```javascript
      // good
      /**
       * parseInt was the reason my code was slow.
       * Bitshifting the String to coerce it to a
       * Number made it a lot faster.
       */
      var val = inputValue >> 0;
      ```
    
    - Booleans:
    
      ```javascript
      var age = 0;
    
      // bad
      var hasAge = new Boolean(age);
    
      // good
      var hasAge = Boolean(age);
    
      // good
      var hasAge = !!age;
      ```
    
      **[[⬆]](#TOC)**
    
    
    ## <a name='naming-conventions'>Naming Conventions</a>
    
    - Avoid single letter names. Be descriptive with your naming.
    
      ```javascript
      // bad
      function q() {
        // ...stuff...
      }
    
      // good
      function query() {
        // ..stuff..
      }
      ```
    
    - Use camelCase when naming objects, functions, and instances
    
      ```javascript
      // bad
      var OBJEcttsssss = {};
      var this_is_my_object = {};
      var this-is-my-object = {};
      function c() {};
      var u = new user({
        name: 'Bob Parr'
      });
    
      // good
      var thisIsMyObject = {};
      function thisIsMyFunction() {};
      var user = new User({
        name: 'Bob Parr'
      });
      ```
    
    - Use PascalCase when naming constructors or classes
    
      ```javascript
      // bad
      function user(options) {
        this.name = options.name;
      }
    
      var bad = new user({
        name: 'nope'
      });
    
      // good
      function User(options) {
        this.name = options.name;
      }
    
      var good = new User({
        name: 'yup'
      });
      ```
    
    - Use a leading underscore `_` when naming private properties
    
      ```javascript
      // bad
      this.__firstName__ = 'Panda';
      this.firstName_ = 'Panda';
    
      // good
      this._firstName = 'Panda';
      ```
    
    - When saving a reference to `this` use `self`.
    
      ```javascript
      // bad
      function() {
        var that = this;
        return function() {
          console.log(that);
        };
      }
    
      // good
      function() {
        var self = this;
        return function() {
          console.log(_this);
        };
      }
      ```
    
    - Name your functions. This is helpful for stack traces.
    
      ```javascript
      // bad
      var log = function(msg) {
        console.log(msg);
      };
    
      // good
      var log = function log(msg) {
        console.log(msg);
      };
      ```
    
      **[[⬆]](#TOC)**
    
    
    ## <a name='accessors'>Accessors</a>
    
    - Accessor functions for properties are not required
    - If you do make accessor functions use getVal() and setVal('hello')
    
      ```javascript
      // bad
      dragon.age();
    
      // good
      dragon.getAge();
    
      // bad
      dragon.age(25);
    
      // good
      dragon.setAge(25);
      ```
    
    - If the property is a boolean, use isVal() or hasVal()
    
      ```javascript
      // bad
      if (!dragon.age()) {
        return false;
      }
    
      // good
      if (!dragon.hasAge()) {
        return false;
      }
      ```
    
    - It's okay to create get() and set() functions, but be consistent.
    
      ```javascript
      function Jedi(options) {
        options || (options = {});
        var lightsaber = options.lightsaber || 'blue';
        this.set('lightsaber', lightsaber);
      }
    
      Jedi.prototype.set = function(key, val) {
        this[key] = val;
      };
    
      Jedi.prototype.get = function(key) {
        return this[key];
      };
      ```
    
      **[[⬆]](#TOC)**
    
    
    ## <a name='constructors'>Constructors</a>
    
    - Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!
    
      ```javascript
      function Jedi() {
        console.log('new jedi');
      }
    
      // bad
      Jedi.prototype = {
        fight: function fight() {
          console.log('fighting');
        },
    
        block: function block() {
          console.log('blocking');
        }
      };
    
      // good
      Jedi.prototype.fight = function fight() {
        console.log('fighting');
      };
    
      Jedi.prototype.block = function block() {
        console.log('blocking');
      };
      ```
    
    - Methods can return `this` to help with method chaining.
    
      ```javascript
      // bad
      Jedi.prototype.jump = function() {
        this.jumping = true;
        return true;
      };
    
      Jedi.prototype.setHeight = function(height) {
        this.height = height;
      };
    
      var luke = new Jedi();
      luke.jump(); // => true
      luke.setHeight(20) // => undefined
    
      // good
      Jedi.prototype.jump = function() {
        this.jumping = true;
        return this;
      };
    
      Jedi.prototype.setHeight = function(height) {
        this.height = height;
        return this;
      };
    
      var luke = new Jedi();
    
      luke
        .jump()
        .setHeight(20)
      ;
      ```
    
    
    - It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
    
      ```javascript
      function Jedi(options) {
        options || (options = {});
        this.name = options.name || 'no name';
      }
    
      Jedi.prototype.getName = function getName() {
        return this.name;
      };
    
      Jedi.prototype.toString = function toString() {
        return 'Jedi - ' + this.getName();
      };
      ```
    
      **[[⬆]](#TOC)**
    
    
    ## <a name='events'>Events</a>
    
    - When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
    > This is optional (but preferred) for one parameter, but rarely should more than one param be passed.
    
      ```js
      // bad
      $(this).trigger('listingUpdated', listing.id);
    
      ...
    
      $(this).on('listingUpdated', function(e, listingId) {
        // do something with listingId
      });
      ```
    
      prefer:
    
      ```js
      // good
      $(this).trigger('listingUpdated', { listingId : listing.id });
    
      ...
    
      $(this).on('listingUpdated', function(e, data) {
        // do something with data.listingId
      });
      ```
    
    **[[⬆]](#TOC)**
    
    
    ## <a name='modules'>Modules</a>
    
    - The module should start with a `!`. This ensures that if a malformed module forgets to include a final semicolon there aren't errors in production when the scripts get concatenated. [Explanation](https://github.com/airbnb/javascript/issues/44#issuecomment-13063933)
    - The file should be named with camelCase, live in a folder with the same name, and match the name of the single export.
    - Add a method called noConflict() that sets the exported module to the previous version and returns this one.
    - Always declare `'use strict';` at the top of the module.
    
      ```javascript
      // fancyInput/fancyInput.js
    
      !function(global) {
        'use strict';
    
        var previousFancyInput = global.FancyInput;
    
        function FancyInput(options) {
          this.options = options || {};
        }
    
        FancyInput.noConflict = function noConflict() {
          global.FancyInput = previousFancyInput;
          return FancyInput;
        };
    
        global.FancyInput = FancyInput;
      }(this);
      ```
    
      **[[⬆]](#TOC)**
    
    
    ## <a name='jquery'>jQuery</a>
    
    - Cache jQuery lookups.
    
      ```javascript
      // bad
      function setSidebar() {
        $('.sidebar').hide();
    
        // ...stuff...
    
        $('.sidebar').css({
          'background-color': 'pink'
        });
      }
    
      // good
      function setSidebar() {
        var sidebar = $('.sidebar');
        sidebar.hide();
    
        // ...stuff...
    
        sidebar.css({
          'background-color': 'pink'
        });
      }
      ```
    
    - For DOM queries use Cascading `$('.sidebar ul')` or parent > child `$('.sidebar > ul')`. [jsPerf](http://jsperf.com/jquery-find-vs-context-sel/16)
    - Use `find` with scoped jQuery object queries.
    
      ```javascript
      // bad
      $('ul', '.sidebar').hide();
    
      // bad
      $('.sidebar').find('ul').hide();
    
      // good
      $('.sidebar ul').hide();
    
      // good
      $('.sidebar > ul').hide();
    
      // good
      $sidebar.find('ul');
      ```
    
      **[[⬆]](#TOC)**
    
    
    ## <a name='es5'>ECMAScript 5 Compatibility</a>
    
    - Refer to [Kangax](https://twitter.com/kangax/)'s ES5 [compatibility table](http://kangax.github.com/es5-compat-table/)
    
    **[[⬆]](#TOC)**
    
    
    ## <a name='testing'>Testing</a>
    
    - **Meh. Soon, maybe.**
    
      ```javascript
      function() {
        return true;
      }
      ```
    
      **[[⬆]](#TOC)**
    
    
    ## <a name='performance'>Performance</a>
    
    - [On Layout & Web Performance](http://kellegous.com/j/2013/01/26/layout-performance/)
    - [String vs Array Concat](http://jsperf.com/string-vs-array-concat/2)
    - [Try/Catch Cost In a Loop](http://jsperf.com/try-catch-in-loop-cost)
    - [Bang Function](http://jsperf.com/bang-function)
    - [jQuery Find vs Context, Selector](http://jsperf.com/jquery-find-vs-context-sel/13)
    - [innerHTML vs textContent for script text](http://jsperf.com/innerhtml-vs-textcontent-for-script-text)
    - [Long String Concatenation](http://jsperf.com/ya-string-concat)
    - Loading...
    
    **[[⬆]](#TOC)**
    
    
    ## <a name='resources'>Resources</a>
    
    
    **Read This**
    
    - [Annotated ECMAScript 5.1](http://es5.github.com/)
    
    **Other Styleguides**
    
    - [Google JavaScript Style Guide](http://google-styleguide.googlecode.com/svn/trunk/javascriptguide.xml)
    - [jQuery Core Style Guidelines](http://docs.jquery.com/JQuery_Core_Style_Guidelines)
    - [Principles of Writing Consistent, Idiomatic JavaScript](https://github.com/rwldrn/idiomatic.js/)
    
    **Other Styles**
    
    - [Naming this in nested functions](https://gist.github.com/4135065) - Christian Johansen
    - [Conditional Callbacks](https://github.com/airbnb/javascript/issues/52)
    - [Popular JavaScript Coding Conventions on Github](http://sideeffect.kr/popularconvention/#javascript)
    
    **Further Reading**
    
    - [Understanding JavaScript Closures](http://javascriptweblog.wordpress.com/2010/10/25/understanding-javascript-closures/) - Angus Croll
    - [Basic JavaScript for the impatient programmer](http://www.2ality.com/2013/06/basic-javascript.html) - Dr. Axel Rauschmayer
    
    **Books**
    
    - [JavaScript: The Good Parts](http://www.amazon.com/JavaScript-Good-Parts-Douglas-Crockford/dp/0596517742) - Douglas Crockford
    - [JavaScript Patterns](http://www.amazon.com/JavaScript-Patterns-Stoyan-Stefanov/dp/0596806752) - Stoyan Stefanov
    - [Pro JavaScript Design Patterns](http://www.amazon.com/JavaScript-Design-Patterns-Recipes-Problem-Solution/dp/159059908X)  - Ross Harmes and Dustin Diaz
    - [High Performance Web Sites: Essential Knowledge for Front-End Engineers](http://www.amazon.com/High-Performance-Web-Sites-Essential/dp/0596529309) - Steve Souders
    - [Maintainable JavaScript](http://www.amazon.com/Maintainable-JavaScript-Nicholas-C-Zakas/dp/1449327680) - Nicholas C. Zakas
    - [JavaScript Web Applications](http://www.amazon.com/JavaScript-Web-Applications-Alex-MacCaw/dp/144930351X) - Alex MacCaw
    - [Pro JavaScript Techniques](http://www.amazon.com/Pro-JavaScript-Techniques-John-Resig/dp/1590597273) - John Resig
    - [Smashing Node.js: JavaScript Everywhere](http://www.amazon.com/Smashing-Node-js-JavaScript-Everywhere-Magazine/dp/1119962595) - Guillermo Rauch
    - [Secrets of the JavaScript Ninja](http://www.amazon.com/Secrets-JavaScript-Ninja-John-Resig/dp/193398869X) - John Resig and Bear Bibeault
    - [Human JavaScript](http://humanjavascript.com/) - Henrik Joreteg
    - [Superhero.js](http://superherojs.com/) - Kim Joar Bekkelund, Mads Mobæk, & Olav Bjorkoy
    - [JSBooks](http://jsbooks.revolunet.com/)
    
    **Blogs**
    
    - [DailyJS](http://dailyjs.com/)
    - [JavaScript Weekly](http://javascriptweekly.com/)
    - [JavaScript, JavaScript...](http://javascriptweblog.wordpress.com/)
    - [Bocoup Weblog](http://weblog.bocoup.com/)
    - [Adequately Good](http://www.adequatelygood.com/)
    - [NCZOnline](http://www.nczonline.net/)
    - [Perfection Kills](http://perfectionkills.com/)
    - [Ben Alman](http://benalman.com/)
    - [Dmitry Baranovskiy](http://dmitry.baranovskiy.com/)
    - [Dustin Diaz](http://dustindiaz.com/)
    - [nettuts](http://net.tutsplus.com/?s=javascript)
    
    **[[⬆]](#TOC)**
    
    ## <a name='guide-guide'>The JavaScript Style Guide Guide</a>
    
    - [Reference](https://github.com/airbnb/javascript/wiki/The-JavaScript-Style-Guide-Guide)
    
    ## <a name='authors'>Contributors</a>
    
    - [View Contributors](https://github.com/airbnb/javascript/graphs/contributors)
    
    
    ## <a name='license'>License</a>
    
    (The MIT License)
    
    Copyright (c) 2012 Airbnb
    
    Permission is hereby granted, free of charge, to any person obtaining
    a copy of this software and associated documentation files (the
    'Software'), to deal in the Software without restriction, including
    without limitation the rights to use, copy, modify, merge, publish,
    distribute, sublicense, and/or sell copies of the Software, and to
    permit persons to whom the Software is furnished to do so, subject to
    the following conditions:
    
    The above copyright notice and this permission notice shall be
    included in all copies or substantial portions of the Software.
    
    THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
    CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
    TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
    SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    
    **[[⬆]](#TOC)**
    
    # };
    
    

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