The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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Updated
Sep 20, 2020 - TypeScript
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The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.
The recommended appro
It would be really nice when using the Rides view that you could select Excitement, Intensity, or Nausea ratings as the view, with sorting for them.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerWhen hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / Y
Mana: X / Y
The strings for "Life" and "Mana" will likely come from the string tables.
Currently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
Currently, h8=q and H8 works to promote to a queen.
h8=Q does not work. (I think this should work)
h8Q also does not work. (Not sure if this should work, but the user in discord tried this first.)
As a side not, the box shows red when typing h8= , despite this still being able to result in a valid input (h8=q)
https://cdn.discordapp.com/attachments/352965935809691658/756613568475955302/unk
Petition to open source Flash and Shockwave spec
A work-in-progress, open-source, multi-player city simulation game.
Flappy Bird hack using Deep Reinforcement Learning (Deep Q-learning).
A sandbox tower defense game
Realistically in many cases, the minimum pedestrian signal timing is what makes a signal phase unnecessarily long for the parallel vehicle phase. Pedestrian phase timing is walk + flash don't walk; where walk is usually 7 sec in Seattle, and flash don't walk is calculated by crosswalk length / average walk speed (3.5 ft/sec). It feels unrealistic as user right now can adjust timing however we wa
OpenSC2K - An Open Source remake of Sim City 2000 by Maxis
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
The default sidebar configuration has both the Needs and Needs_Alt panels enabled, which leads to duplicated rows and wasted screen space.
Only one of Needs
Component library for making games with React & React Native
UI Automation Framework for Games and Apps
A deck tracker and deck manager for Hearthstone on Windows
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Similar to #1196
Issue details
If a game is paused for a long time, after resuming, Gdx.graphics.getDeltaTime() will give the delta of the entire pause duration. This causes freeze/stutter on resume as the game tries to process possibly hours worth of delta. This was fixed for the android version but not for iOS which makes it inconsistent across backends.
Version of LibGDX an