Godot Engine – Multi-platform 2D and 3D game engine
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Updated
Sep 19, 2020 - C++
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Godot Engine – Multi-platform 2D and 3D game engine
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
CRYENGINE is a powerful real-time game development platform created by Crytek.
A retro game engine for Python
We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
Fast and lightweight JavaScript game engine built on WebGL and glTF
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Currently we are utilizing features to selectively enable/disable dynamic plugin loading code throughout the bevy codebase. @Dispersia had the good idea to move this to a separate crate, which I think should be possible. This would simplify the cargo features and move all of the dynamic plugin loading code to one spot.
A statically typed lisp, without a GC, for real-time applications.
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
A hand-crafted 2D game library in Go
(ARCHIVED) Rant – The all-purpose procedural text library
A Curated List of Game Network Programming Resources
gamedev blog
Fast, lightweight HTML UI engine for apps and games
Release Type: Official Release
Version: Version 4.0
Platform(s): All
Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Currently the toggle_fullscreen() contain these lines:
This function only works under the UNIX X11 video driver. For most situations it is better to call pygame.display.set_mode() with new display flags.
This is no longer accurate as the function works on windows for sure (tested) and looking at the code likely works on mac and with other display drivers on linux too. I believe it is also
Dependency Injection Framework for Unity3D
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