directx-11
Here are 142 public repositories matching this topic...
Fast, lightweight HTML UI engine for apps and games
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Sep 25, 2020 - CMake
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
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Oct 2, 2020 - C++
DirectXTex texture processing library
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Sep 30, 2020 - C++
DirectXMesh geometry processing library
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Aug 15, 2020 - C++
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
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Jun 2, 2020 - C++
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
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Jun 3, 2020 - C++
DirectX API-hooking framework
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Jun 6, 2020 - C++
DirectX 11 Renderer written in C++11
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Feb 3, 2020 - C++
Core functionality of Diligent Engine
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Oct 4, 2020 - C++
Sample projects demonstrating the usage of Diligent Engine
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Oct 3, 2020 - C++
A user must be able to enter basic mathematical expressions (addition/subtraction/multiplication/division) in the input boxes for transform component, and that expression must be evaluated and the result must be displayed, and updated.
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
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Jun 10, 2020 - C
A Paint.NET filetype plugin that adds support for some of the DDS formats introduced in DirectX 10 and later.
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Sep 23, 2020 - C#
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Feb 1, 2020 - C++
Global illumination rendering engine
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Jul 22, 2020 - C++
Game and prototypes with SharpDX and Directx 11
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Sep 29, 2020 - C#
(DLAA) Directionally Localized antiAliasing
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May 15, 2019 - HLSL
Hieroglyph 3 Rendering Engine
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Jun 13, 2017 - C++
d3d11.dll wrapper for intercepting DirectX 11 function calls.
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Jun 19, 2018 - C++
Fast, high-quality texture compression library for many formats
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Oct 27, 2019 - C++
A spare-time game engine project. Written in C#. Multi-threaded.
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Oct 1, 2020 - C#
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Jan 15, 2018 - C++
Real Time Rendering Code
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Oct 16, 2018 - C++
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
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Apr 30, 2019 - C
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Currently there is an option in the Login screen to "Save Account". This will store the last account that was logged in. Looking in the config.json it appears that it only saves the last account that was used to login. Would it be feasible to abstract this information into an array in the json file and then auto-fill the password when the username matches?
I would be willing to implement thi