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COLLECTED BY
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
To use ArchiveBot, drop by #archivebot on EFNet. To interact with ArchiveBot, you issue commands by typing it into the channel. Note you will need channel operator permissions in order to issue archiving jobs. The dashboard shows the sites being downloaded currently.
There is a dashboard running for the archivebot process at http://www.archivebot.com.
ArchiveBot's source code can be found at https://github.com/ArchiveTeam/ArchiveBot.

The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming. The intent of the Builder design pattern is to separate the construction of a complex object from its representation. It is one of the Gang of Four design patterns.
The Builder design pattern is one of the GoF design patterns[1] that describe how to solve recurring design problems in object-oriented software.
The Builder design pattern solves problems like:[2]
Creating and assembling the parts of a complex object directly within a class is inflexible. It commits the class to creating a particular representation of the complex object and makes it impossible to change the representation later independently from (without having to change) the class.
The Builder design pattern describes how to solve such problems:
Builder object.Builder object instead of creating the objects directly.
A class (the same construction process) can delegate to different Builder objects to create different representations of a complex object.
The intent of the Builder design pattern is to separate the construction of a complex object from its representation. By doing so the same construction process can create different representations.[1]
Advantages of the Builder pattern include:[3]
Disadvantages of the Builder pattern include:[3]
In the above UML class diagram,
the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly.
Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object,
which makes the Director independent of which concrete classes are instantiated (which representation is created).
The Builder1 class implements the Builder interface by creating and assembling the ProductA1 and ProductB1 objects.
The UML sequence diagram shows the run-time interactions:
The Director object calls buildPartA() on the Builder1 object, which creates and assembles the ProductA1 object.
Thereafter,
the Director calls buildPartB()onBuilder1, which creates and assembles the ProductB1 object.
/// <summary>
/// Represents a product created by the builder
/// </summary>
public class Car
{
public string Make { get; set; }
public string Model { get; set; }
public int NumDoors { get; set; }
public string Colour { get; set; }
public Car(string make, string model, string colour, int numDoors)
{
Make = make;
Model = model;
Colour = colour;
NumDoors = numDoors;
}
}
/// <summary>
/// The builder abstraction
/// </summary>
public interface ICarBuilder
{
string Colour { get; set; }
int NumDoors { get; set; }
Car GetResult();
}
/// <summary>
/// Concrete builder implementation
/// </summary>
public class FerrariBuilder : ICarBuilder
{
public string Colour { get; set; }
public int NumDoors { get; set; }
public Car GetResult()
{
return NumDoors == 2 ? new Car("Ferrari", "488 Spider", Colour, NumDoors) : null;
}
}
/// <summary>
/// The director
/// </summary>
public class SportsCarBuildDirector
{
private ICarBuilder _builder;
public SportsCarBuildDirector(ICarBuilder builder)
{
_builder = builder;
}
public void Construct()
{
_builder.Colour = "Red";
_builder.NumDoors = 2;
}
}
public class Client
{
public void DoSomethingWithCars()
{
var builder = new FerrariBuilder();
var director = new SportsCarBuildDirector(builder);
director.Construct();
Car myRaceCar = builder.GetResult();
}
}
The Director assembles a car instance in the example above, delegating the construction to a separate builder object that has been given to the Director by the Client.
| The Wikibook Computer Science Design Patterns has a page on the topic of: Builder implementations in various languages |