A brief computer graphics / rendering course
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Updated
Aug 25, 2020 - C++
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A brief computer graphics / rendering course
A basic 3D scene implemented with various engines, frameworks or APIs.
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A shader-based software renderer written from scratch in C89
Software rendering engine with PBR. Built from scratch on C++.
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A small software graphics renderer
3D rendering test
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3D graphics lib for Ndless (and possibly other systems)
Software 3D renderer & rasteriser written in WASM/C & TypeScript to test / showcase WebAssembly and compare performance
Currender: A CPU renderer for computer vision
A shader-based Software Renderer Using The LightSky Framework.
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A software 3D renderer for the HTML5 canvas - rasterizes n-sided polygons with a strong retro funk. Streamlined end-user API. Single-file distributable. Pixel/vertex shaders. Async rendering. Docs.
Software renderer in pure Fortran
Simple header-only C++ software renderer
Graphics Framework (engine) with modular architecture
Software Renderer : g-Matrix3d Neo 0.4.0
Making my first own Brief Renderer (for Study OpenGL)
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Simple software rasterizer with OpenGL-like interface
A simple software 3D renderer in Visual C++/GDI.
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