A retro game engine for Python
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Updated
Sep 27, 2020 - C++
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A fantasy console is a game engine and/or virtual machine simulating and inspired by 8-bit computers and consoles from yesteryear. It forces developers to work within constraints on color palettes, sound channels, resolution, memory, etc. Very popular in the retrogaming and game jam scenes.
A retro game engine for Python
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
LIKO-12 is an open source fantasy computer made using LÖVE.
A curated list of available fantasy consoles/computers.
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
The quadplay✜ fantasy console
A simple virtual game console
A Chip8 IDE
Papercraft videogame cartridges you can print and pirate with a copy machine.
BASIC8 - The Fantasy Computer/Console!
A Fantasy Console intended as a tool for pixel art game development.
Zany80 fantasy computer system
NFL Database Engine for PostgreSql and Mongo (easily works with other custom databases too)
A Fantasy Computer that has Lisp as the system language
A Pico 8 player for 3ds (homebrew)
TIC-80 fork enabling server-side unit testing to help kids learn how to code, by developing games!
A tiny subset of JavaScript with configurable constraints for creating fantasy consoles
Programmable fantasy electronic game with its own assembly language and virtual architecture
A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.
Small virtual console
Yet Another Fantasy Console.
Shitty fantasy computer emulator. ROM sources are in Asspull3X-roms repo.
A Fantasy Console that uses lua.
Micro Fantasy Console (for the modern browser)
A Pomodoro time management application.
Hello!
This is just me trying to reach out to anyone using this.
I am currently trying to prioritize which side projects I should work on next. And just want to hear that there are people actively using this, so I can close out some bugs and things, and implement some new features.
Thanks!😄