Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
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Sep 29, 2020 - TypeScript
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Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
The Fastest DNN Running Framework on Web Browser
If the hello_triangle example is changed slightly to only draw the triangle once, and we change the color attachment's load_op to wgpu::LoadOp::Load instead of Clear, my expectation is that the result is the same, except that the green clear color is gone. However the result is that the red triangle only shows up every other frame, with blank frames in between.
Is this expected behavi
A Typescript 3D library loosely based on three.js
Experimental Three.js WebGPU renderer
A WebGPU Engine for real-time rendering and GPGPU
Small examples of SPIR-V compatible WebGPU usage.
Cross-platform C++ example for WebGPU and Dawn
Deno bindings for Mozilla's gfx-rs WebGPU implementation
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
Framework for playing around with rendering libraries in Rust
This repository contains low-level bindings for WebGPU used in WaveEngine.
3D Ray-Tracing WebGPU Game Engine Written in Rust WebAssembly.
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Is your feature request related to a problem? Please describe.
A trace is a sequence of actions. The sequence must end with "]". If an application crashed, it doesn't properly close the trace. See gfx-rs/wgpu#785 (comment)
Describe the solution you'd like
In
player, if RON is failed to load, we should attempt to just add the trailing "]" and lo