Godot Engine – Multi-platform 2D and 3D game engine
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Updated
Oct 1, 2020 - C++
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Godot Engine – Multi-platform 2D and 3D game engine
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
CRYENGINE is a powerful real-time game development platform created by Crytek.
To quote eishiya from the Tiled forum:
When highlighting a layer, have an option for a light colour as the fade colour. The dark default doesn’t work well with dark tiles, as they blend in.
Could probably be added alongside the grid color configuration.
A retro game engine for Python
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A Blender script to procedurally generate 3D spaceships
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Fast and lightweight JavaScript game engine built on WebGL and glTF
Programming curricula
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A curated list of awesome Unity assets, resources, and more.
2D JavaScript Physics Engine
Unity3D Client And C# Server Framework
A statically typed lisp, without a GC, for real-time applications.
What happened:
Changed the agones_version to "1.8.0", ran a terraform plan (OK), terraform apply (failed) with the following messaging:
Error: failed to replace object: Service "agones-ping-http-service" is invalid: spec.clusterIP: Invalid value: "": field is immutable && failed to replace object: Service "agones-controller-service" is invalid: spec.clusterIP: Invalid value: "": fieCross-platform 2D and 3D game engine.
A dead simple 2D game library for Go
(ARCHIVED) Rant – The all-purpose procedural text library
A Curated List of Game Network Programming Resources
gamedev blog
With #4150 merged we have a new model format: glTF ! This should be a much easier and long-lived format than the old md5 one. There are still some bits of cleanup and bugs to fix. Not necessarily all needed as part of this issue and some bits might be worthwhile to split out
Some of the following checkboxes may be suitable Good First Issues for anybody with some
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Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an
Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.The recommended appro