An open source re-implementation of RollerCoaster Tycoon 2
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Updated
Oct 1, 2020 - C++
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A server is a program or device that provides functionality for other programs and devices, called clients. This relation forms the Client-Server Model.
An open source re-implementation of RollerCoaster Tycoon 2
A lightweight, fast and extensible game server for Minecraft
HTTP and WebSocket built on Boost.Asio in C++11
Deep Learning API and Server in C++11 support for Caffe, Caffe2, PyTorch,TensorRT, Dlib, NCNN, Tensorflow, XGBoost and TSNE
A redis protocol compatible nosql, it support multiple storage engines as backend like Google's LevelDB, Facebook's RocksDB, OpenLDAP's LMDB, PerconaFT, WiredTiger, ForestDB.
We need a function in the config manager to easily extract values from a string list.
Ex: "1,2,3,4" or "1, 2, 3, 4"
In the module conf:
MyModule.List = "1, 2, 3, 4"
In the module cpp:
sConfigMgr->GetUint32ListDefault("MyModule.List", "")Actually, everytime we want to make a list, we have to recreate a similar function in our modules. This is very bad
Maybe
I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.
-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
if player:getVocation():getId() == 0 then
calchp = 5 * (player:getLevel() + 29)
calcmana = 5 * (player:getLevel() + 10)
calccap = 10 * (player:getLevel() + 39)
elseif playe
A very simple, fast, multithreaded, platform independent WebSocket (WS) and WebSocket Secure (WSS) server and client library implemented using C++11, Boost.Asio and OpenSSL. Created to be an easy way to make WebSocket endpoints in C++.
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
Serial I/O over bluetooth for NodeJS
Fast and easy C++ RESTful WebServices framework
The C++ Web Framework (CWF) is a MVC web framework, Open Source, under MIT License, using C++ with Qt to be used in the development of web applications.
A Final Fantasy XIV 4.0+ Server Emulator written in C++
World Of Warcraft 3.3.5a server package
simple http server base on epoll
This is a based plug-in framework that provides cross-platform IO and logically separated plug-in services.
simple TCP server / client C++ linux socket
Resolving this issue involves going through the handlers in the modules/ tree alongside the matrix client and server specification to flag methods required to be rate-limited. Currently some are, but many are not.
Example of a method with the flag:
resource::method
method
{
resource, "GET", handler,
{
method.REQUIRES_AUTH |
method.RATE_LIMITED
}
};
`
Poseidon Server Framework (refactor WIP)
OME (Open Microscopy Environment) develops open-source software and data format standards for the storage and manipulation of biological light microscopy data. A joint project between universities, research establishments and industry in Europe and the USA, OME has over 20 active researchers with strong links to the microscopy community. Funded by private and public research grants, OME has been a major force on the international microscopy stage since 2000.
Rolisteam is a virtual tabletop. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures, dice roller, manage background music and much more. The main git repository is available here: [https://invent.kde.org/kde/rolisteam].
C++实现,对libevent库二次开发,解决libevent和自有服务融合问题
Qt-based library for Telegram network
I believe that this implementation can be used for broadcast communication and also for games that want to hear a channel that is rolling a song for example.
Could you put a shortcut so you can start and end listening to a certain channel?
If you can have the implementation of a shortcut also to adjust the level of the channel. It will be perfect.