cpp17
C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.
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Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.
The recommended appro
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Oct 3, 2020 - C++
功能请求:支持多个V2ray实例
多实例(主要是v2ray多实例)需求,主要是两个场景,且难以用其它方式替代。请拨冗考虑,未来是否可以增加此特性。
场景1、代理链式转发
在 #742 中关于代理链式转发的讨论,使用proxySettings代理出站流量的方向是对的,但在实操中,结合机场的订阅,需要将机场的信息编辑到复杂路由的json配置中,当切换线路时非常的麻烦。
我现在的做法,是机场的代理提供一个本地socks5服务,比如端口为10801,v2ray中配置一个socks协议的outbound,作为vmess的proxySetting。整个链路大致是这样的:
浏览器 ->
# 代理
socks://127.0.0.1:1080 -> vmess outbound (proxySetting on socks)-> socks outbound ->
#
Create charts from the command line
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Jun 11, 2020 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Oct 2, 2020 - C++
Would it make sense to add a variadic overload of make_zip_iterator that composes the existing make_zip_iterator with make_tuple? I have this in my own code, and I find that it reduces syntactic overhead.
template<typename... Iterators>
__host__ __device__
zip_iterator<thrust::tuple<Iterators...>> make_zip_iterator(thrust::tuple<Iterators...> t)
{
return zip_iterator<thrust::tupl
The fastest feature-rich C++11/14/17/20 single-header testing framework
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Sep 29, 2020 - C++
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
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Oct 3, 2020 - C++
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
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Oct 3, 2020 - C++
Purely native C++ cross-platform GUI framework for Android and iOS development. https://www.boden.io
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Jan 6, 2020 - C++
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
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Oct 3, 2020 - C++
A Compile time PCRE (almost) compatible regular expression matcher.
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Sep 16, 2020 - C++
C++ Insights - See your source code with the eyes of a compiler
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Sep 26, 2020 - C++
Free open-source game cheat for Counter-Strike: Global Offensive, written in modern C++. GUI powered by imgui.
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Oct 3, 2020 - C++
Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
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Oct 3, 2020 - C++
Descriptions of C++17 features, presented mostly in "Tony Tables" (hey, the name wasn't my idea)
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May 3, 2019
Parsing Expression Grammar Template Library
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Sep 28, 2020 - C++
SIMD Vector Classes for C++
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Aug 28, 2020 - C++
Fast, modern C++ DSP framework, FFT, Sample Rate Conversion, FIR/IIR/Biquad Filters (SSE, AVX, AVX-512, ARM NEON)
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Sep 18, 2020 - C++
A curated list of awesome header-only C++ libraries
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Sep 21, 2020
std::tuple like methods for user defined types without any macro or boilerplate code
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Oct 2, 2020 - C++
Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
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Sep 19, 2020 - C++


The doc is great! Hoewever some areas are still missing.
C++11 intoduced raw string literals: https://en.cppreference.com/w/cpp/language/string_literal
It is useful in many different areas, like strings with quotes, multiline strings and for example windows paths without escaping backslashes:
The same cppreference link als