Godot Engine – Multi-platform 2D and 3D game engine
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Updated
Oct 5, 2020 - C++
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Godot Engine – Multi-platform 2D and 3D game engine
We have a server that is for authenticating to AWS to be able to upload.
That server requires JWT for authentication. The XHR plugin supports custom headers.
Would it be possible to implement the same thing on the AWS plugins as well?
v1 had a noIndex option: https://docusaurus.io/docs/en/site-config#noindex-boolean
Let's add it to v2 too!
Also need to:
There are scripts to easily test the migration cli, look at scripts `yarn test:v1Migration:migrate
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This will be an issue to track the changes required to move all the assets in this repository to https://github.com/firstcontributions/assets
The size of this repository is around 34MB now. This will keep on increasing. The assets in this repository is about 10MB big. If we move them to another repository, we can reduce size of this repository and the rate at which it increases
The ability to set the language on the user creation form could be something useful on a multi user environment.
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Currently, we have ckoWebHookUrl and ctApiUrl attributes inside config. We should get rid of ckoWebHookUrl and replace it to ctApiUrl in each place where old attribute has been used.
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Currently we are utilizing features to selectively enable/disable dynamic plugin loading code throughout the bevy codebase. @Dispersia had the good idea to move this to a separate crate, which I think should be possible. This would simplify the cargo features and move all of the dynamic plugin loading code to one spot.
Oct 1 - 31, 2020 • Online
We have currently simple GitHub page, but we need to think about it's update with some better design.