Lua
Lua is a programming language written in C that emphasizes performance. It has automatic memory management and is often used to extend software written in other languages.
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Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
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Oct 2, 2020 - C++
Lean's OpenWrt source
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Oct 5, 2020 - C
Ip2region is a offline IP location library with accuracy rate of 99.9% and 0.0x millseconds searching performance. DB file is ONLY a few megabytes with all IP address stored. binding for Java,PHP,C,Python,Nodejs,Golang,C#,lua. Binary,B-tree,Memory searching algorithm
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Sep 18, 2020 - Java
Approximate Nearest Neighbors in C++/Python optimized for memory usage and loading/saving to disk
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Oct 2, 2020 - C++
An extensive list of cool open source projects written in С, C++, Clojure, Lisp, Elixir, Erlang, Elm, Golang, Haskell, JavaScript, Lua, OCaml, Python, R, Ruby, Rust, Scala etc.
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Staggeringly powerful macOS desktop automation with Lua
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Oct 5, 2020 - Objective-C
Minetest is an open source voxel game engine with easy modding and game creation
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Oct 5, 2020 - C++
[zosy@localhost:~]% rpm -qa zenmap
zenmap-7.60-1.noarch
gnome doesn't use gksu instead of pkexec, so i made a patch.
su-to-zenmap-fix-gnome-root.patch.txt
add com.gnome.pkexec.zenmap.policy to /usr/share/polkit-1/actions should works fine.
[com.gnome.pkexec.zenmap.policy.txt](https://github.com/nmap/n
A cross-platform framework to build native, dynamic and swift user interface - 强大轻巧灵活的客户端动态化解决方案
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Feb 11, 2020 - Objective-C
Currently, things like #3097 are caught accidentally when someone sees the breakage. Is it possible to automatically extract all links from the generated docs and catch broken links? Surely there are tools for that.
- we only test
HS256algorithm, not coverHS512andRS256 - not test unsupported algorithm, for example
HS384. we need throw theunsupported algmsg from https://github.com/SkyLothar/lua-resty-jwt/blob/master/lib/resty/jwt.lua#L505
A vi-like editor based on Plan 9's structural regular expressions
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Sep 24, 2020 - C
A lightweight, fast and extensible game server for Minecraft
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Cross-platform 2D and 3D game engine.
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Oct 4, 2020 - C++
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Oct 5, 2020 - C
gamedev blog
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Jul 4, 2020
A comprehensive list of Deep Learning / Artificial Intelligence and Machine Learning tutorials - rapidly expanding into areas of AI/Deep Learning / Machine Vision / NLP and industry specific areas such as Climate / Energy, Automotives, Retail, Pharma, Medicine, Healthcare, Policy, Ethics and more.
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Oct 3, 2020 - Python
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Sep 9, 2020 - Lua
There is already defined panic macro in say.h header. There is also LuaJIT internal panic routine on Lua global state. Their mix might lead to ridiculous preprocessor results: the LuaJIT panic call (i.e. g->panic(L)) is misexpanded and compilation fails with the corresponding error.
@Gerold103 proposed in [his revi
A web framework for Lua and OpenResty written in MoonScript
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Oct 2, 2020 - MoonScript
Klipse is a Javacript plugin for embedding interactive code snippets in tech blogs. A simple client-side code evaluator pluggable on any web page: clojure, ruby, javascript, python, scheme, es2017, jsx, brainfuck, c++, reagent, lua, ocaml, reasonml, prolog, common lisp
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Sep 20, 2020 - Clojure
Open Source Neural Machine Translation in Torch (deprecated)
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Feb 19, 2020 - Lua
Created by Roberto Ierusalimschy, Waldemar Celes, and Luiz Henrique de Figueiredo
Released 1993
- Organization
- lua
- Website
- www.lua.org
- Wikipedia
- Wikipedia


Actual behaviour
When simply trying to edit some additional files I often type
:e *.jsor something similar; this almost ALWAYS results inE77: Too many file names.Expected behaviour
It's pretty clear what the user wants in this situation; they want to open the files as buffers! I'm sure there are legacy reasons for this error, but it's a pretty poor experience these days that